rpd:health
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| rpd:health [2025/12/22 07:55] – wiki: implement moisten_mechanic page with proper naming convention and code references mike | rpd:health [2025/12/22 07:59] (current) – external edit 127.0.0.1 | ||
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| + | ====== Health ====== | ||
| + | **Health** (or Hit Points/HP) represents the amount of damage a character can take before dying. All characters start with a base of 20 HP which can be increased by finding a [[rpd: | ||
| + | |||
| + | ==== Mechanics ==== | ||
| + | * **Maximum HP**: The upper limit of health a character can have | ||
| + | * **Current HP**: The amount of health currently remaining | ||
| + | * **Restoration**: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | ==== Effects on Low Health ==== | ||
| + | * Movement speed is reduced when health is low | ||
| + | * Critical health can cause hero to faint temporarily | ||
| + | * If health reaches 0, the character dies | ||
| + | |||
| + | ==== Related Pages ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | ==== Code Reference ==== | ||
| + | * [[https:// | ||
| + | |||
| + | {{tag> rpd mechanics stats}} | ||
