rpd:health_mechanic
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| rpd:health_mechanic [2025/12/25 01:10] – Wiki maintenance: update and rename pages to follow naming conventions, create missing pages to resolve red links mike | rpd:health_mechanic [2025/12/25 01:13] (current) – external edit 127.0.0.1 | ||
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| + | ====== Health Mechanic ====== | ||
| + | **Health** (or Hit Points/HP) represents the amount of damage a character can take before dying. Heroes start with different base HP depending on difficulty: 30 HP on normal difficulty and 20 HP on higher difficulties. This can be increased by finding a [[rpd: | ||
| + | |||
| + | ==== Mechanics ==== | ||
| + | * **Maximum HP**: The upper limit of health a character can have | ||
| + | * **Current HP**: The amount of health currently remaining | ||
| + | * **Restoration**: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | ==== Effects on Low Health ==== | ||
| + | * If health reaches 0, the character dies | ||
| + | |||
| + | ==== Related Pages ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ==== JSON Configuration ==== | ||
| + | * Various mob configuration files in '' | ||
| + | * '' | ||
| + | |||
| + | ==== String Resources ==== | ||
| + | * Health-related strings can be found in '' | ||
| + | |||
| + | {{tag> rpd mechanics stats}} | ||
