rpd:hero_class_system_mechanic
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| rpd:hero_class_system_mechanic [2025/12/25 06:05] – Wiki maintenance: Update and rename pages to follow naming conventions, add accurate info, fix redlinks - Rename berserker_armor.txt to berserker_armor_item.txt to follow naming convention - Rename mana.txt to mana_mechanic.txt, journal.txt to journal_mec mike | rpd:hero_class_system_mechanic [2025/12/25 06:10] (current) – external edit 127.0.0.1 | ||
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| + | ====== Hero Classes ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | **Hero Classes** determine the starting equipment, abilities, and special traits of your character in Remixed Dungeon. Each class has unique advantages and playstyles. | ||
| + | |||
| + | ==== Warrior Class ==== | ||
| + | {{ rpd: | ||
| + | * **Starting Equipment**: | ||
| + | * **Class Ability**: " | ||
| + | * **Special Traits**: | ||
| + | * High survivability with an extra HP point | ||
| + | * Good all-around fighter | ||
| + | * Benefits from extra strength for weapon use | ||
| + | * **Playstyle**: | ||
| + | |||
| + | ==== Mage Class ==== | ||
| + | {{ rpd: | ||
| + | * **Starting Equipment**: | ||
| + | * **Class Ability**: "Bonus Upgrade" | ||
| + | * **Special Traits**: | ||
| + | * Powerful wands and magical abilities | ||
| + | * Enhanced wand effectiveness | ||
| + | * Can identify wands by use | ||
| + | * **Playstyle**: | ||
| + | |||
| + | ==== Rogue Class ==== | ||
| + | {{ rpd: | ||
| + | * **Starting Equipment**: | ||
| + | * **Class Ability**: " | ||
| + | * **Special Traits**: | ||
| + | * Advanced detection of traps and secrets | ||
| + | * High evasion | ||
| + | * Bonus to food duration | ||
| + | * **Playstyle**: | ||
| + | |||
| + | ==== Huntress Class ==== | ||
| + | {{ rpd: | ||
| + | * **Starting Equipment**: | ||
| + | * **Class Ability**: " | ||
| + | * **Special Traits**: | ||
| + | * Bonus damage with ranged weapons | ||
| + | * Can throw weapons without consuming them | ||
| + | * Better accuracy with thrown weapons | ||
| + | * **Playstyle**: | ||
| + | |||
| + | ==== Hero Progression ==== | ||
| + | * **Level Advancement**: | ||
| + | * **Attribute Points**: Increase in health, damage, and defense with each level | ||
| + | * **Equipment Focus**: Classes tend to specialize in particular equipment types | ||
| + | * **Talent Acquisition**: | ||
| + | |||
| + | ==== Class Advantages ==== | ||
| + | * **Warrior**: | ||
| + | * **Mage**: Powerful magical items, bonus to wands | ||
| + | * **Rogue**: Stealth and detection abilities, avoids traps | ||
| + | * **Huntress**: | ||
| + | |||
| + | ==== Class Challenges ==== | ||
| + | * **Warrior**: | ||
| + | * **Mage**: Fragile, requires careful resource management | ||
| + | * **Rogue**: Lower raw combat power than other classes | ||
| + | * **Huntress**: | ||
| + | |||
| + | ==== Equipment Synergy ==== | ||
| + | * **Warrior**: | ||
| + | * **Mage**: Should focus on wands and magic-boosting equipment | ||
| + | * **Rogue**: Benefits from stealth and utility items | ||
| + | * **Huntress**: | ||
| + | |||
| + | ==== Subclass System ==== | ||
| + | * **Unlocking**: | ||
| + | * **Specialization**: | ||
| + | * **Progression**: | ||
| + | * **Strategy**: | ||
| + | |||
| + | ==== Warrior Subclasses ==== | ||
| + | * **Gladiator**: | ||
| + | * **Berserker**: | ||
| + | |||
| + | ==== Mage Subclasses ==== | ||
| + | * **Battlemage**: | ||
| + | * **Warlock**: | ||
| + | |||
| + | ==== Rogue Subclasses ==== | ||
| + | * **Assassin**: | ||
| + | * **Freerunner**: | ||
| + | |||
| + | ==== Huntress Subclasses ==== | ||
| + | * **Sniper**: Master of ranged combat with special abilities | ||
| + | * **Warden**: Enhanced nature-based abilities and plant interactions | ||
| + | |||
| + | ==== Class Selection Tips ==== | ||
| + | * **New Players**: Warrior is generally the most forgiving for beginners | ||
| + | * **Advanced Players**: Each class offers unique challenges and strategies | ||
| + | * **Playstyle Match**: Choose based on preferred gameplay approach | ||
| + | * **Experimentation**: | ||
| + | * **Long-term**: | ||
| + | |||
| + | ==== Technical Details ==== | ||
| + | * Hero class system: [[https:// | ||
| + | * Class implementations: | ||
| + | * Starting equipment: [[https:// | ||
| + | * Class abilities: [[https:// | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd classes hero }} | ||
