rpd:high_grass
Differences
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| rpd:high_grass [2025/12/25 20:30] – Update high_grass.txt with accurate terrain mechanics from Java code Mikhael | rpd:high_grass [2025/12/25 21:25] (current) – external edit 127.0.0.1 | ||
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| + | ====== High Grass ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | **High Grass** is a terrain feature found throughout the dungeon that provides special properties and interactions. It has the following characteristics: | ||
| + | |||
| + | ==== Properties ==== | ||
| + | * **Movement**: | ||
| + | * **Line of Sight**: Blocks line of sight (LOS_BLOCKING flag) | ||
| + | * **Flammable**: | ||
| + | * **Trampling**: | ||
| + | * **Visibility**: | ||
| + | |||
| + | ==== Contents ==== | ||
| + | * **Drops**: Trampling may yield dewdrops (chance increases with Herbalism ring level) | ||
| + | * **Seeds**: Trampling may yield random seeds (chance increases with Herbalism ring level) | ||
| + | * **Hidden Items**: Some items may be hidden until the grass is trampled | ||
| + | * **Traps**: Some traps may be concealed in high grass until triggered | ||
| + | |||
| + | ==== Interaction ==== | ||
| + | * Moving over high grass tramples it, converting it to regular grass | ||
| + | * Trampling generates leaf particles (4 particles normally, 2 for Scout, 8 for Warden) | ||
| + | * Some hero subclasses have special interactions when trampling high grass: | ||
| + | * **Scout**: Gains 5 turns of invisibility when trampling high grass | ||
| + | * **Warden**: Gains barkskin (HP/3) for a short duration when trampling high grass | ||
| + | * Ring of Herbalism increases chances of dewdrop and seed drops when trampling | ||
| + | |||
| + | ==== Mechanics ==== | ||
| + | * **Terrain ID**: 15 (Terrain.HIGH_GRASS constant) | ||
| + | * **Flags**: PASSABLE | LOS_BLOCKING | FLAMMABLE | ||
| + | * **Trample Effect**: Converts to regular grass (Terrain.GRASS) | ||
| + | * **Drops**: Random dewdrops and seeds based on Herbalism buff level | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * Use high grass strategically for concealment during combat | ||
| + | * Consider subclass abilities when planning movement through high grass areas | ||
| + | * Trample carefully if you want to preserve the concealment benefit | ||
| + | * Be aware that some enemies may be hidden in high grass until you step on it | ||
| + | |||
| + | ==== Related Pages ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | ==== Source Code ==== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | {{tag> rpd terrain}} | ||
rpd/high_grass.txt · Last modified: (external edit)
