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rpd:ice_caves_level [2025/12/29 09:28] – Update wiki pages: rename files to follow naming convention, add missing pages, fix formatting issues mikerpd:ice_caves_level [2025/12/29 09:33] (current) – external edit 127.0.0.1
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 +====== Ice Caves Level ======
  
 +The Ice Caves is a level in Remixed Dungeon that appears in the later parts of the dungeon. This frozen environment presents unique challenges with its icy terrain and special features.
 +
 +==== Level Characteristics ====
 +  * **Visual Theme**: Frozen caves with ice-themed tiles
 +  * **Water Texture**: ''Assets.WATER_ICE_CAVES'' - "water_ice_caves.png"
 +  * **Tile Textures**: 
 +    * ''Assets.TILES_ICE_CAVES_X'' - "tiles_ice_caves_x.png"
 +    * ''Assets.TILES_ICE_CAVES_XYZ'' - "tilesets/tiles_ice_caves_xyz.png"
 +  * **View Distance**: 6 tiles (limited visibility)
 +  * **Color Scheme**: 
 +    * Primary: 0x534f3e
 +    * Secondary: 0xb9d661
 +  * **Object Kind**: 8 (controls the spawning of level objects)
 +
 +==== Level Features ====
 +  * **Special Decorations**: Ice-themed wall decorations with visual effects
 +  * **Chasms**: Random chasms may form between adjacent standard rooms
 +  * **Ice Veins**: Special visual effects on wall deco tiles
 +  * **Narrow Corners**: Decorative wall tiles may form at room corners
 +  * **Grass Generation**: Patchy grass areas with probability based on level feeling
 +  * **Water Generation**: Patchy water areas with probability based on level feeling
 +
 +==== Level Generation ====
 +The Ice Caves level uses a special decoration algorithm:
 +  * Corners may be decorated with additional wall tiles
 +  * Chasms form between standard rooms under certain conditions
 +  * Special north wall decorations appear (10-12% chance)
 +
 +==== Special Mechanics ====
 +  * **Limited Visibility**: View distance is reduced to 6 tiles
 +  * **Ice-themed Terrain**: Special tile names and descriptions for ice-themed elements
 +
 +==== Tile Descriptions ====
 +  * **Grass**: [[rpd:grass_tile|Grass]] (Ice Caves variant)
 +  * **High Grass**: [[rpd:high_grass_tile|High Grass]] (Ice Caves variant)
 +  * **Water**: [[rpd:water_tile|Water]] (Caves variant)
 +  * **Statue**: [[rpd:statue_tile|Statue]] (Ice Caves variant)
 +  * **Wall Deco**: [[rpd:wall_deco_tile|Wall Decoration]] with ice vein effects
 +
 +==== Known Issues or Special Cases ====
 +  * At depth 18, a [[rpd:caged_kobold_npc|Caged Kobold]] spawns in the exit room
 +
 +==== Code References ====
 +  * Java: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/levels/IceCavesLevel.java|IceCavesLevel.java]]
 +  * Java: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/levels/IceCavesBossLevel.java|IceCavesBossLevel.java]]
 +  * Java: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/Assets.java|Assets.java]] (tile definitions)
 +
 +==== Related Strings ====
 +  * ''IceCaves_TileGrass'': Descriptive text for ice cave grass
 +  * ''IceCaves_TileHighGrass'': Descriptive text for ice cave high grass
 +  * ''IceCaves_TileStatue'': Descriptive text for ice cave statues
 +  * ''IceCaves_TileDescHighGrass'': Description for high grass tiles
 +  * ''IceCaves_TileDescDeco'': Description for wall decorations
 +  * ''IceCaves_TileDescStatue'': Description for statue tiles
 +  * ''Caves_TileWater'': Water tile description (shared with other cave levels)
 +  * ''Caves_TileDescEntrance'': Entrance tile description (shared)
 +  * ''Caves_TileDescExit'': Exit tile description (shared)
 +
 +==== Related ====
 +  * [[rpd:caves_level|Caves Level]]
 +  * [[rpd:levels_mechanic|Levels Mechanic]]
 +  * [[rpd:terrain_mechanic|Terrain Mechanic]]
 +  * [[rpd:caged_kobold_npc|Caged Kobold NPC]]
 +
 +{{tag> rpd levels ice_caves cave dungeon }}
rpd/ice_caves_level.txt · Last modified: by 127.0.0.1