User Tools

Site Tools


rpd:ice_elemental_mob

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

rpd:ice_elemental_mob [2025/12/19 04:57] – Wiki maintenance: Update pages, fix naming inconsistencies, add missing mr: namespace pages mikerpd:ice_elemental_mob [2025/12/19 04:59] (current) – external edit 127.0.0.1
Line 1: Line 1:
 +====== Ice Elemental Mob ======
  
 +{{ rpd:images:mob_IceElemental.png|Ice Elemental Sprite }}
 +
 +==== Description ====
 +**Ice Elementals** are hostile creatures that appear in the later levels of Remixed Dungeon. They are cold-based enemies that can slow their targets upon attack.
 +
 +==== Stats ====
 +  * **HP:** (depth * 10 + 1)
 +  * **HT:** (depth * 10 + 1)
 +  * **Defense Skill:** depth * 2 + 1
 +  * **Attack Skill:** (depth * 2 + 1) / 3 + 1
 +  * **Damage:** (hp/6)-(hp/6) (fixed range)
 +  * **DR (Damage Reduction):** expForKill
 +  * **EXP for Kill:** depth + 1
 +  * **Max Level:** depth + 2
 +  * **Carcass Chance:** 0
 +
 +==== Special Abilities ====
 +  * **Slow Attack:** Has a 33% chance to apply Slow effect for 3 turns when attacking a hero
 +  * **Immunities:** Immune to Roots, Paralysis, Stun, and Toxic Gas
 +
 +==== Behavior ====
 +  * Adjusts stats based on current dungeon depth (IDepthAdjustable implementation)
 +  * Drops Frozen Carpaccio (10% chance)
 +  * Moves towards the player when detected
 +
 +==== Strategy ====
 +  * Be prepared for the slowing effect which can be dangerous in tight spots
 +  * The slow effect only applies to heroes, not other mobs
 +  * Since they have no carcass chance, they won't drop mystery meat
 +  * Fire-based attacks can be effective for melting the cold nature
 +  * The elemental has significantly reduced damage but high HP at deeper levels
 +
 +==== Content Verification ====
 +  * Information source: Java Class com.nyrds.pixeldungeon.mobs.elementals.IceElemental
 +  * Stats verification: Extracted directly from IceElemental.adjustStats() method
 +  * Effect descriptions: Based on in-game mechanics from attackProc() and adjustStats()
 +  * Source code: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mobs/elementals/IceElemental.java]]
 +
 +==== See Also ====
 +  * [[rpd:water_elemental_mob|Water Elemental]]
 +  * [[rpd:fire_elemental_mob|Fire Elemental]]
 +  * [[rpd:air_elemental_mob|Air Elemental]]
 +  * [[rpd:elemental_mob|Elemental Mobs]]
 +  * [[rpd:slow_buff|Slow Buff]]
 +  * [[rpd:frozen_carpaccio_item|Frozen Carpaccio]]
 +
 +{{tag> rpd mobs elementals ice slow}}
rpd/ice_elemental_mob.txt · Last modified: by 127.0.0.1