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rpd:ignite_spell [2025/12/25 01:10] – Wiki maintenance: update and rename pages to follow naming conventions, create missing pages to resolve red links mikerpd:ignite_spell [2025/12/25 01:13] (current) – external edit 127.0.0.1
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 +====== Ignite Spell ======
 +
 +{{ rpd:images:ignite_spell_icon.png|Ignite Spell Icon }}
 +
 +**Ignite** is an Elemental Affinity spell in Remixed Dungeon.
 +
 +==== Description ====
 +Ignite sets a targeted cell on fire, creating a fire blob that spreads and damages any character that enters it. The spell can be used to burn grass, characters and objects.
 +
 +==== Stats ====
 +  * **Magic Affinity:** [[rpd:elemental_affinity|Elemental]]
 +  * **Targeting:** Cell
 +  * **Level:** 2
 +  * **Mana Cost:** 2
 +  * **Special Effects:** creates fire blob with 5 turns duration
 +
 +==== Mechanics ====
 +When cast, Ignite creates a fire blob at the targeted location using [[rpd:ballistica_mechanic|Ballistica]] for range calculation (can reach through obstacles but stops at blocking terrain). The fire will:
 +  * Deal damage to any character that stands in the affected cell
 +  * Spread to flammable terrain
 +  * Burn carried items of the affected character
 +  * Last for 5 turns of the Fire blob effect
 +
 +==== Usage ====
 +The Ignite spell can be used for:
 +  * Creating area denial by setting terrain on fire
 +  * Damaging enemies by forcing them through fire
 +  * Burning flammable terrain and objects
 +  * Strategic environmental control to prevent enemy movement
 +
 +==== Classes ====
 +Classes with [[rpd:elemental_affinity|Elemental magic affinity]] can use this spell more efficiently.
 +
 +==== Affinity ====
 +  * [[rpd:elemental_affinity|Elemental Affinity]]
 +
 +==== Strategy ====
 +How to effectively use the Ignite spell:
 +  * Use to block passages or create barriers against enemies
 +  * Effective in areas with flammable grass that can spread the fire
 +  * Good for slowing down enemy movement by blocking their paths
 +  * Consider using in chokepoints to maximize damage
 +  * Be careful not to trap yourself in burning areas
 +
 +==== Content Verification ====
 +  * Information source: Java class [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mechanics/spells/Ignite.java|Ignite.java]]
 +  * Stats verification: Extracted from Ignite.java constructor and methods
 +  * Effect descriptions: Based on string resources and in-game mechanics
 +  * Last updated: December 2025, source: Remixed Dungeon 1.9.3
 +
 +==== Source Code References ====
 +  * Core implementation: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mechanics/spells/Ignite.java|Ignite.java]]
 +  * Fire mechanics: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/blobs/Fire.java|Fire.java]]
 +  * Burning status effect: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Burning.java|Burning.java]]
 +  * Range calculation: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/mechanics/Ballistica.java|Ballistica.java]]
 +
 +==== String Resources ====
 +  * Spell name and description: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L10-L11|Ignite spell strings]]
 +
 +==== See Also ====
 +  * [[rpd:spells|Spells]]
 +  * [[rpd:mechanics|Game Mechanics]]
 +  * [[rpd:elemental_affinity|Elemental Affinity]]
 +  * [[rpd:fire|Fire]] - The status effect and environmental element
 +  * [[rpd:burning_buff|Burning]] - The status effect applied by fire
 +  * [[rpd:ballistica_mechanic|Ballistica]] - Range calculation system
 +
 +{{tag> rpd spells elemental }}
  
rpd/ignite_spell.txt · Last modified: by 127.0.0.1