rpd:immunities
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| + | ====== Immunities ====== | ||
| + | Immunities in Remixed Dungeon refer to resistances or complete prevention of certain status effects or damage types that characters or mobs can possess. | ||
| + | |||
| + | ==== Types of Immunities ==== | ||
| + | |||
| + | ==== Complete Immunities ==== | ||
| + | * **Sleep**: Complete resistance to sleep status effect | ||
| + | * **Paralysis**: | ||
| + | * **Frost**: Complete resistance to freezing effects | ||
| + | * **Burn**: Complete resistance to burning effects | ||
| + | * **Toxic Gas**: Complete resistance to toxic gas effects | ||
| + | * **Poison**: Complete resistance to poison damage over time | ||
| + | * **Death**: Complete resistance to instant death effects | ||
| + | * **Amok**: Complete resistance to amok status (turning hostile) | ||
| + | * **Blindness**: | ||
| + | * **Terror**: Complete resistance to terror status (fleeing in fear) | ||
| + | * **Vertigo**: | ||
| + | * **Bleeding**: | ||
| + | |||
| + | ==== Partial Immunities ==== | ||
| + | * Resistance that reduces the effect of status conditions | ||
| + | * May reduce duration or severity of effects | ||
| + | |||
| + | ==== Acquiring Immunities ==== | ||
| + | * **Hero Classes**: Some hero classes have innate immunities (e.g., Lich has many immunities) | ||
| + | * **Buffs**: Temporary immunities granted by buff effects | ||
| + | * **Items**: Equipment that provides immunity to specific effects | ||
| + | * **Mobs**: Certain mobs have immunities to specific status effects | ||
| + | |||
| + | ==== Notable Immunities ==== | ||
| + | * **Lich**: Immune to Paralysis, Toxic Gas, Terror, Death, Amok, Blindness, Sleep, Poison, Vertigo, Bleeding | ||
| + | * **Skeletons**: | ||
| + | * **Other undead**: May have immunities to specific effects | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * Identify and target immunities when selecting equipment and tactics | ||
| + | * Use different strategies against enemies with specific immunities | ||
| + | * Consider immunity-granting equipment when facing certain enemies | ||
| + | |||
| + | ==== Content Verification ==== | ||
| + | * Information source: Java Classes in [[https:// | ||
| + | * Implementation details in mob and buff classes | ||
| + | * String resources: [[https:// | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd mechanics status_effects}} | ||
rpd/immunities.txt · Last modified: by 127.0.0.1
