rpd:level_objects
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| rpd:level_objects [2025/12/30 04:16] – Wiki maintenance: Updated pages to follow naming conventions and fixed formatting issues mike | rpd:level_objects [2025/12/30 04:19] (current) – external edit 127.0.0.1 | ||
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| + | ====== Level Objects ====== | ||
| + | **Level Objects** are interactive or decorative elements that can be placed on dungeon levels in Remixed Dungeon. These include traps, statues, barricades, wells, and other environmental features. | ||
| + | |||
| + | ==== Description ==== | ||
| + | Level objects are special entities that exist on dungeon levels and can interact with characters and items. They are configured through JSON files in the `levelObjects/ | ||
| + | |||
| + | ==== Types of Level Objects ==== | ||
| + | * **Traps:** Dangerous objects that activate when triggered | ||
| + | * **Statues: | ||
| + | * **Wells:** Sources of special effects or benefits | ||
| + | * **Barricades: | ||
| + | * **Pedestals: | ||
| + | * **Plants:** Level objects like Firebloom, Icecap, Sorrowmoss, etc. that can be harvested | ||
| + | * **Doors:** Locked or sealed passages | ||
| + | |||
| + | ==== Mechanics ==== | ||
| + | * **Placement: | ||
| + | * **Interaction: | ||
| + | * **Lua Scripts:** Custom behaviors can be implemented using Lua scripts | ||
| + | * **Destruction: | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * Base implementation: | ||
| + | * Factory: [[https:// | ||
| + | * Configuration files: [[https:// | ||
| + | * Lua scripts: [[https:// | ||
| + | |||
| + | ==== Related Pages ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd mechanics level_objects}} | ||
rpd/level_objects.txt · Last modified: by 127.0.0.1
