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rpd:levels [2025/12/24 23:43] – Add new levels.txt page with information about dungeon levels mikerpd:levels [2025/12/25 01:13] (current) – external edit 127.0.0.1
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 +====== Dungeon Levels ======
  
 +{{ rpd:images:levels_illustration.png|Dungeon Levels }}
 +
 +**Dungeon Levels** are the distinct floors of the dungeon in Remixed Dungeon, each with its own theme, enemies, and challenges. The dungeon has 25 floors divided into 5 distinct areas, with 5 levels each.
 +
 +==== Level Progression ====
 +  * **Floors 1-5**: The Sewers - Basic enemies like rats and gnolls
 +  * **Floors 6-10**: The Prison - Humanoid enemies and magic users
 +  * **Floors 11-15**: The Caves - Dwarven and mechanical enemies
 +  * **Floors 16-20**: The City - Elite enemies and merchants
 +  * **Floors 21-25**: The Halls - Demon enemies and the final boss
 +
 +==== Sewer Level (Floors 1-5) ====
 +{{ rpd:images:sewers_level.png|Sewers Level }}
 +  * **Theme**: Watery sewer environment
 +  * **Enemies**: Rats, Gnolls, Crabs, and Slimes
 +  * **Special Features**: Pools of water, basic traps
 +  * **Key Items**: Found on these levels include basic equipment
 +  * **Boss**: Goo (Floor 5) - A blob-like creature that uses water mechanics
 +
 +==== Prison Level (Floors 6-10) ====
 +{{ rpd:images:prison_level.png|Prison Level }}
 +  * **Theme**: Ancient underground prison
 +  * **Enemies**: Skeletons, Thieves, Guards, and magical enemies
 +  * **Special Features**: Bars, cells, and more complex traps
 +  * **Key Items**: Higher tier upgrades and useful consumables
 +  * **Boss**: Tengu (Floor 10) - A ninja-like assassin boss
 +
 +==== Caves Level (Floors 11-15) ====
 +{{ rpd:images:caves_level.png|Caves Level }}
 +  * **Theme**: Underground caves with gold mines
 +  * **Enemies**: Bats, Brutes, Spinsters, and Elementals
 +  * **Special Features**: More gold, gems, and dangerous terrain
 +  * **Key Items**: Better equipment and rare items
 +  * **Boss**: DM-300 (Floor 15) - A large mechanical construct
 +
 +==== City Level (Floors 16-20) ====
 +{{ rpd:images:city_level.png|City Level }}
 +  * **Theme**: Dwarven metropolis
 +  * **Enemies**: Dwarven ghosts, Golems, Monks, and Warlocks
 +  * **Special Features**: Shops, more complex architecture
 +  * **Key Items**: High-tier equipment and powerful artifacts
 +  * **Boss**: King of Dwarves (Floor 20) - The undead ruler of the city
 +
 +==== Halls Level (Floors 21-25) ====
 +{{ rpd:images:halls_level.png|Halls Level }}
 +  * **Theme**: Hell-like demonic realm
 +  * **Enemies**: Demons, Wraiths, Yog's Eyes, and special enemies
 +  * **Special Features**: Unique terrain, challenging layouts
 +  * **Key Items**: Powerful artifacts and unique equipment
 +  * **Boss**: Yog-Dzewa (Floor 25) - The final god-like boss
 +
 +==== Level Features ====
 +  * **Stairs**: Connect to the next lower or previous higher level
 +  * **Shopkeepers**: Sell valuable items (in some levels)
 +  * **Altars**: Various altars with special functions
 +  * **Fountains**: Special interaction points
 +  * **Traps**: Dangerous floor tiles that activate when stepped on
 +  * **Secrets**: Hidden rooms and passages
 +  * **Environmental Hazards**: Pits, water, and other terrain effects
 +
 +==== Special Level Types ====
 +  * **Regular Levels**: Standard dungeon levels with enemies and items
 +  * **Shop Levels**: Levels with merchant NPCs selling items
 +  * **Goo Level**: Special level with the Goo boss fight
 +  * **Tengu Level**: Special level with the Tengu boss fight
 +  * **Boss Levels**: Levels designed around the boss encounter
 +  * **Special Levels**: Unique layouts with special mechanics
 +
 +==== Level Generation ====
 +  * **Procedural**: Each level layout is randomly generated
 +  * **Themed**: Each area has consistent visual and gameplay theme
 +  * **Balanced**: Generation ensures fair but challenging layouts
 +  * **Connected**: All areas are reachable via stairs and passages
 +  * **Special Rooms**: Includes unique room layouts like libraries
 +
 +==== Level Challenges ====
 +  * **Navigation**: Finding optimal paths through levels
 +  * **Resource Management**: Balancing consumables and equipment
 +  * **Enemy Management**: Dealing with various enemy types
 +  * **Trap Avoidance**: Navigating dangerous floor elements
 +  * **Time Pressure**: Managing health and resources during long expeditions
 +  * **Item Identification**: Using scrolls efficiently to identify equipment
 +
 +==== Level-Specific Mechanics ====
 +  * **Water**: In sewers, can be used for special healing effects
 +  * **Gold**: In caves, used for equipment and upgrades
 +  * **Traps**: More prevalent in higher levels
 +  * **Shops**: Available in caves and city levels
 +  * **Environmental Hazards**: Increase in complexity in higher levels
 +
 +==== Technical Details ====
 +  * Level generation: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/levels/Level.java|Level.java]]
 +  * Sewer level: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/levels/SewerLevel.java|SewerLevel.java]]
 +  * Prison level: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/levels/PrisonLevel.java|PrisonLevel.java]]
 +  * Caves level: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/levels/CavesLevel.java|CavesLevel.java]]
 +  * City level: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/levels/CityLevel.java|CityLevel.java]]
 +  * Halls level: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/levels/HallsLevel.java|HallsLevel.java]]
 +
 +==== See Also ====
 +  * [[rpd:enemies|Enemies]] - Enemies encountered on different levels
 +  * [[rpd:traps|Traps]] - Hazardous floor elements
 +  * [[rpd:items|Items]] - Equipment found throughout the dungeon
 +  * [[rpd:bosses|Bosses]] - Major enemies on boss levels
 +  * [[rpd:shops|Shops]] - Merchant locations on certain levels
 +  * [[rpd:stairs|Stairs]] - Level connection mechanisms
 +
 +{{tag> rpd levels dungeon }}
rpd/levels.txt · Last modified: by 127.0.0.1