rpd:levels
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| rpd:levels [2025/12/24 23:43] – Add new levels.txt page with information about dungeon levels mike | rpd:levels [2025/12/25 01:13] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== Dungeon Levels ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | **Dungeon Levels** are the distinct floors of the dungeon in Remixed Dungeon, each with its own theme, enemies, and challenges. The dungeon has 25 floors divided into 5 distinct areas, with 5 levels each. | ||
| + | |||
| + | ==== Level Progression ==== | ||
| + | * **Floors 1-5**: The Sewers - Basic enemies like rats and gnolls | ||
| + | * **Floors 6-10**: The Prison - Humanoid enemies and magic users | ||
| + | * **Floors 11-15**: The Caves - Dwarven and mechanical enemies | ||
| + | * **Floors 16-20**: The City - Elite enemies and merchants | ||
| + | * **Floors 21-25**: The Halls - Demon enemies and the final boss | ||
| + | |||
| + | ==== Sewer Level (Floors 1-5) ==== | ||
| + | {{ rpd: | ||
| + | * **Theme**: Watery sewer environment | ||
| + | * **Enemies**: | ||
| + | * **Special Features**: Pools of water, basic traps | ||
| + | * **Key Items**: Found on these levels include basic equipment | ||
| + | * **Boss**: Goo (Floor 5) - A blob-like creature that uses water mechanics | ||
| + | |||
| + | ==== Prison Level (Floors 6-10) ==== | ||
| + | {{ rpd: | ||
| + | * **Theme**: Ancient underground prison | ||
| + | * **Enemies**: | ||
| + | * **Special Features**: Bars, cells, and more complex traps | ||
| + | * **Key Items**: Higher tier upgrades and useful consumables | ||
| + | * **Boss**: Tengu (Floor 10) - A ninja-like assassin boss | ||
| + | |||
| + | ==== Caves Level (Floors 11-15) ==== | ||
| + | {{ rpd: | ||
| + | * **Theme**: Underground caves with gold mines | ||
| + | * **Enemies**: | ||
| + | * **Special Features**: More gold, gems, and dangerous terrain | ||
| + | * **Key Items**: Better equipment and rare items | ||
| + | * **Boss**: DM-300 (Floor 15) - A large mechanical construct | ||
| + | |||
| + | ==== City Level (Floors 16-20) ==== | ||
| + | {{ rpd: | ||
| + | * **Theme**: Dwarven metropolis | ||
| + | * **Enemies**: | ||
| + | * **Special Features**: Shops, more complex architecture | ||
| + | * **Key Items**: High-tier equipment and powerful artifacts | ||
| + | * **Boss**: King of Dwarves (Floor 20) - The undead ruler of the city | ||
| + | |||
| + | ==== Halls Level (Floors 21-25) ==== | ||
| + | {{ rpd: | ||
| + | * **Theme**: Hell-like demonic realm | ||
| + | * **Enemies**: | ||
| + | * **Special Features**: Unique terrain, challenging layouts | ||
| + | * **Key Items**: Powerful artifacts and unique equipment | ||
| + | * **Boss**: Yog-Dzewa (Floor 25) - The final god-like boss | ||
| + | |||
| + | ==== Level Features ==== | ||
| + | * **Stairs**: Connect to the next lower or previous higher level | ||
| + | * **Shopkeepers**: | ||
| + | * **Altars**: Various altars with special functions | ||
| + | * **Fountains**: | ||
| + | * **Traps**: Dangerous floor tiles that activate when stepped on | ||
| + | * **Secrets**: | ||
| + | * **Environmental Hazards**: Pits, water, and other terrain effects | ||
| + | |||
| + | ==== Special Level Types ==== | ||
| + | * **Regular Levels**: Standard dungeon levels with enemies and items | ||
| + | * **Shop Levels**: Levels with merchant NPCs selling items | ||
| + | * **Goo Level**: Special level with the Goo boss fight | ||
| + | * **Tengu Level**: Special level with the Tengu boss fight | ||
| + | * **Boss Levels**: Levels designed around the boss encounter | ||
| + | * **Special Levels**: Unique layouts with special mechanics | ||
| + | |||
| + | ==== Level Generation ==== | ||
| + | * **Procedural**: | ||
| + | * **Themed**: Each area has consistent visual and gameplay theme | ||
| + | * **Balanced**: | ||
| + | * **Connected**: | ||
| + | * **Special Rooms**: Includes unique room layouts like libraries | ||
| + | |||
| + | ==== Level Challenges ==== | ||
| + | * **Navigation**: | ||
| + | * **Resource Management**: | ||
| + | * **Enemy Management**: | ||
| + | * **Trap Avoidance**: | ||
| + | * **Time Pressure**: Managing health and resources during long expeditions | ||
| + | * **Item Identification**: | ||
| + | |||
| + | ==== Level-Specific Mechanics ==== | ||
| + | * **Water**: In sewers, can be used for special healing effects | ||
| + | * **Gold**: In caves, used for equipment and upgrades | ||
| + | * **Traps**: More prevalent in higher levels | ||
| + | * **Shops**: Available in caves and city levels | ||
| + | * **Environmental Hazards**: Increase in complexity in higher levels | ||
| + | |||
| + | ==== Technical Details ==== | ||
| + | * Level generation: [[https:// | ||
| + | * Sewer level: [[https:// | ||
| + | * Prison level: [[https:// | ||
| + | * Caves level: [[https:// | ||
| + | * City level: [[https:// | ||
| + | * Halls level: [[https:// | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd levels dungeon }} | ||
rpd/levels.txt · Last modified: by 127.0.0.1
