rpd:light_buff
Differences
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| rpd:light_buff [2025/12/22 13:48] – Create light_buff.txt page in main namespace with complete information mike | rpd:light_buff [2025/12/22 13:52] (current) – external edit 127.0.0.1 | ||
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| + | ====== Light Buff ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | Light emanates from the body, illuminating everything around. | ||
| + | |||
| + | ==== Description ==== | ||
| + | The Light buff illuminates the area around the affected character, making it easier to see in dark dungeon levels. This buff is particularly useful in the Demon Halls and other dark areas of the dungeon where visibility is limited otherwise. | ||
| + | |||
| + | ==== Duration ==== | ||
| + | * **Base Duration**: 250 turns (ticks) | ||
| + | * **Stacking**: | ||
| + | |||
| + | ==== Mechanism ==== | ||
| + | * Makes the affected character observable (able to see and be seen) | ||
| + | * Removes the stealth advantage of invisible enemies | ||
| + | * Allows player to see in dark areas without using torches or other light sources | ||
| + | |||
| + | ==== Effects ==== | ||
| + | * Reveals enemy positions even if they would otherwise be hidden | ||
| + | * Prevents surprise attacks from invisible enemies | ||
| + | * Reveals secret doors and traps within the light radius | ||
| + | * Makes it easier to navigate dark dungeon levels | ||
| + | |||
| + | ==== Sources ==== | ||
| + | * **Burning**: | ||
| + | * **Items**: Some items may provide light when equipped | ||
| + | * **Spells/ | ||
| + | |||
| + | ==== Counters ==== | ||
| + | * **Darkness**: | ||
| + | * **Invisibility**: | ||
| + | |||
| + | ==== Technical Information ==== | ||
| + | * **Java Class**: [[https:// | ||
| + | * **Icon**: BuffIndicator.LIGHT | ||
| + | * **Character Sprite Status**: CharSprite.State.ILLUMINATED | ||
| + | |||
| + | ==== Related Pages ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd buffs light illumination}} | ||
