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rpd:mage [2025/12/21 01:23] – Update mage page to use correct armor_kit_item link mikerpd:mage [2025/12/21 01:28] (current) – external edit 127.0.0.1
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 +====== Mage ======
  
 +{{ rpd:images:mage_sprite.png|Mage }}
 +
 +The **Mage** is one of the starting playable classes in Remixed Dungeon. Mages excel at spellcasting and magical combat, with access to various magical abilities and elemental spells.
 +
 +==== Starting Stats and Equipment ====
 +* **Starting HP**: 20
 +* **Starting STR**: 10
 +* **Starting SP**: 15 (vs 10 for other classes)
 +* **Starting Equipment**:
 +  * Wand of Magic Missile (identified)
 +  * Cloth Armor (identified)
 +  * 100 Gold
 +  * Ration (in Expert difficulty)
 +* **Quickslots**: Wand of Magic Missile and Wind Gust spell
 +* **Known Items**: Scroll of Identify
 +* **Magic Affinity**: Elemental
 +* **Spell User**: Yes
 +
 +==== Class Perks ====
 +* **Wand of Magic Missile:** Starts with a unique Wand of Magic Missile that can be "disenchanted" to upgrade another wand
 +* **Faster Wand Recharge:** Recharges wands faster than other classes
 +* **Wand Food Bonus:** When eaten, any piece of food restores 1 charge for all wands in the inventory
 +* **Wand Melee:** Can use wands as a melee weapon
 +* **Elemental Magic:** Uses mana to cast Elemental spells (starts with 15 max SP)
 +* **Identified Scrolls:** Scrolls of Identify are known from the beginning
 +
 +==== Advantages ====
 +* Higher spell capacity allows more spell usage per level (15 vs 10 SP)
 +* Wand of Magic Missile for reliable ranged damage
 +* Wind Gust spell for crowd control
 +* Scroll of Identify already known
 +* Can use wands as melee weapons
 +* Food restores wand charges
 +
 +==== Disadvantages ====
 +* Wand charges can run out and require recharging
 +* Lower durability than Warrior class
 +* Limited to wand and spell resources
 +* Weaker in close combat without proper equipment
 +
 +==== Subclasses ====
 +* [[rpd:warlock|Warlock]]
 +* [[rpd:battle_mage|Battle Mage]]
 +
 +==== Class Armor ====
 +Mages can obtain class-specific armor by using an [[rpd:armor_kit_item|Armor Kit]] on any armor, which transforms it into [[rpd:mage_armor|Mage Armor]].
 +
 +==== Spells ====
 +Mages have access to various spells including:
 +* [[rpd:healing_spell|Healing]]
 +* [[rpd:ignite|Ignite]]
 +* [[rpd:root_spell|Root]]
 +* [[rpd:wind_gust_spell|Wind Gust]]
 +* [[rpd:freeze_globe_spell|Freeze]]
 +* [[rpd:magic_torch|Magic Torch]]
 +
 +==== Strategy ====
 +* Focus on ranged combat using wands and spells
 +* Make use of the wand food bonus to keep wands charged
 +* Consider the Battle Mage mastery for combining melee and magic
 +* Manage mana effectively for spell casting
 +* Use Wind Gust to push enemies off ledges or away from danger
 +
 +==== See Also ====
 +* [[rpd:playable_class|Playable Classes]]
 +* [[rpd:wand_of_magic_missile|Wand of Magic Missile]]
 +* [[rpd:spells|Spells]]
 +* [[rpd:battle_mage|Battle Mage]]
 +* [[rpd:warlock|Warlock]]
 +
 +==== Source Code ====
 +* Java: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroClass.java#L14|HeroClass.MAGE]]
 +* Configuration: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json#L32-L46|initHeroes.json#MAGE]]
 +
 +{{tag> rpd playable_classes mage}}
rpd/mage.txt · Last modified: by 127.0.0.1

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