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rpd:mechanics [2025/12/23 16:54] – Update wiki page: mechanics.txt mikerpd:mechanics [2025/12/23 16:57] (current) – external edit 127.0.0.1
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 +====== Game Mechanics ======
  
 +Game mechanics are the fundamental systems and rules that govern how Remixed Dungeon works. This page serves as an index for various mechanical systems in the game.
 +
 +==== Core Mechanics ====
 +  * **[[rpd:combat|Combat]]**: How attacking, defending, and damage works
 +  * **[[rpd:levels|Levels]]**: Dungeon generation and level mechanics
 +  * **[[rpd:inventory|Inventory]]**: Item management and usage
 +  * **[[rpd:exploration|Exploration]]**: Movement and discovery systems
 +
 +==== Advanced Mechanics ====
 +  * **[[rpd:ballistica|Ballistica]]**: Line-of-sight calculation system
 +  * **[[rpd:mana|Mana]]**: Magical energy resource system
 +  * **[[rpd:magic|Magic]]**: Spell and enchantment systems
 +  * **[[rpd:enchantments|Enchantments]]**: Weapon and armor bonuses
 +  * **[[rpd:glyphs|Glyphs]]**: Armor special abilities
 +
 +==== Class Mechanics ====
 +  * **[[rpd:hero_classes|Hero Classes]]**: Different starting abilities
 +  * **[[rpd:subclasses|Subclasses]]**: Specialization paths
 +  * **[[rpd:talents|Talents]]**: Character development options
 +
 +==== Resource Management ====
 +  * **[[rpd:food|Food]]**: Sustenance and hunger mechanics
 +  * **[[rpd:keys_and_locks|Keys and Locks]]**: Unlocking doors and chests
 +  * **[[rpd:potions|Potions]]**: Consumable items that provide effects
 +  * **[[rpd:scrolls|Scrolls]]**: Consumable items that trigger effects
 +
 +==== Combat Mechanics ====
 +  * **[[rpd:ranged_combat|Ranged Combat]]**: Attacking at a distance
 +  * **[[rpd:melee_combat|Melee Combat]]**: Close-quarters fighting
 +  * **[[rpd:debuffs|Debuffs]]**: Negative status effects
 +  * **[[rpd:buffs|Buffs]]**: Positive status effects
 +  * **[[rpd:elemental_damage|Elemental Damage]]**: Fire, cold, poison, etc.
 +
 +==== Enemy Mechanics ====
 +  * **[[rpd:enemies|Enemies]]**: Different types of opponents
 +  * **[[rpd:bosses|Bosses]]**: Powerful special enemies
 +  * **[[rpd:traps|Traps]]**: Environmental hazards
 +  * **[[rpd:ai|AI]]**: Enemy behavior patterns
 +
 +==== Technical Implementation ====
 +  * **[[rpd:actors|Actors]]**: Characters and their actions
 +  * **[[rpd:level_objects|Level Objects]]**: Interactive environment elements
 +  * **[[rpd:named_entity_kind|Named Entity Kind]]**: Entity identification system
 +
 +==== See Also ====
 +  * [[rpd:start|Getting Started]]
 +  * [[rpd:items|Items]]
 +  * [[rpd:mobs|Mobs]]
 +  * [[rpd:challenges|Challenges]]
 +
 +{{tag> rpd mechanics index }}
rpd/mechanics.txt · Last modified: (external edit)