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rpd:mechanics [2015/09/03 13:33] – created logodumrpd:mechanics [2025/12/16 20:26] (current) – external edit 127.0.0.1
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 +====== Game Mechanics ======
  
 +Remixed Pixel Dungeon features various unique mechanics that enhance the gameplay experience.
 +
 +==== Core Mechanics ====
 +  * [[rpd:necrotism|Necrotism]]
 +  * [[rpd:dual_wielding|Dual Wielding]]
 +  * [[rpd:shields|Shields]]
 +  * [[rpd:equipment_slots|Equipment Slots]]
 +  * [[rpd:spells|Spells]]
 +  * [[rpd:customizations|Customizations]]
 +  * [[rpd:spell_affinities|Magic Affinities]] - Combat, Elemental, Rogue, Huntress, Elf, Necromancy, Witchcraft, Priest, PlagueDoctor
 +  * [[rpd:enchantments|Weapon Enchantments]] - Special abilities that can be applied to weapons
 +  * [[rpd:glyphs|Armor Glyphs]] - Special abilities that can be applied to armor
 +  * [[rpd:quickslots|Quickslots]] - Fast access to items during gameplay
 +
 +==== UI Mechanics ====
 +  * [[rpd:equipment_slots|Handedness Option]]: UI layout can be switched between right-handed and left-handed configurations for better accessibility
 +
 +==== Combat Mechanics ====
 +  * [[rpd:class_armor|Class Armor Abilities]]
 +  * [[rpd:accuracy|Accuracy and Evasion]] - Attack and defense mechanics
 +  * [[rpd:combo|Combo System]] - Special attack bonuses
 +  * [[rpd:enchantments|Weapon Enchantments]] - Special effects on weapons
 +  * [[rpd:glyphs|Armor Glyphs]] - Special effects on armor
 +  * [[rpd:status_effects|Status Effects]] - Various conditions affecting characters
 +  * [[rpd:necromancy|Necromancy]] - Undead summoning and control
 +
 +==== Exploration Mechanics ====
 +  * [[rpd:sub_levels|Branch Dungeons]] - Special side areas with unique challenges
 +  * [[rpd:challenges|Challenges]] - Optional modifiers for increased difficulty
 +  * [[rpd:shops|Shops]] - Town and dungeon commerce systems
 +  * [[rpd:town|Town Level]] - Hub area with NPCs and services
 +  * [[rpd:keys|Keys]] - Unlocking doors and special areas
 +
 +==== Resource Management ====
 +  * [[rpd:hunger|Hunger System]] - Food consumption and starvation mechanics
 +  * [[rpd:gold|Gold Economy]] - Currency and purchasing system
 +  * [[rpd:mana|Mana System]] - Magic resource management (for certain classes)
 +  * [[rpd:weight|Inventory Weight]] - Carrying capacity limitations
 +
 +==== Character Progression ====
 +  * [[rpd:skill_points|Skill Points]] - Points for upgrading hero abilities
 +  * [[rpd:subclasses|Subclasses]] - Specialized paths for hero classes
 +  * [[rpd:badges|Badges]] - Achievements that unlock special features
 +
 +==== See Also ====
 +  * [[rpd:playable_class|Playable Classes]]
 +  * [[rpd:items|Items]]
 +  * [[rpd:enemies|Enemies]]
 +
 +{{tag>:rpd}}