rpd:mechanics
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| + | ====== Mechanics ====== | ||
| + | Game mechanics are the systems and rules that govern gameplay in Remixed Dungeon. | ||
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| + | ==== Description ==== | ||
| + | Mechanics encompass all the systems that make the game function. These include combat, movement, progression, | ||
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| + | ==== Main Mechanics ==== | ||
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| + | ==== Common Mechanics ==== | ||
| + | * **Turn-Based Actions**: Actions consume time, enemies respond to time usage | ||
| + | * **Line of Sight**: Visibility and targeting mechanics | ||
| + | * **Terrain Interaction**: | ||
| + | * **Ranged Combat**: How ranged attacks work in the dungeon | ||
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| + | ==== Code References ==== | ||
| + | * Game Engine: [[https:// | ||
| + | * Actor System: [[https:// | ||
| + | * Game Logic: [[https:// | ||
| + | * String Resources: [[https:// | ||
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| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
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| + | {{tag> rpd mechanics systems }} | ||
