rpd:melee
Differences
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| rpd:melee [2025/12/23 23:26] – Enhance melee.txt with code references mike | rpd:melee [2025/12/23 23:30] (current) – external edit 127.0.0.1 | ||
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| + | ====== Melee ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | **Melee** refers to close combat in Remixed Dungeon, where the hero must be adjacent to enemies to attack them using melee weapons. | ||
| + | |||
| + | ==== Description ==== | ||
| + | Melee combat is the primary form of combat in Remixed Dungeon, where the hero engages enemies directly in hand-to-hand combat using weapons that require close proximity. | ||
| + | |||
| + | ==== Melee Weapons ==== | ||
| + | * [[rpd: | ||
| + | * **Swords**: Balanced weapons with good stats | ||
| + | * **Axes**: High damage but slower attacks | ||
| + | * **Maces**: Good balance of damage and speed | ||
| + | * **Daggers**: | ||
| + | * **Special**: | ||
| + | |||
| + | ==== Advantages of Melee Combat ==== | ||
| + | * No need to carry ammunition | ||
| + | * Generally higher damage potential than basic ranged options | ||
| + | * More reliable in tight spaces | ||
| + | * Full control over positioning | ||
| + | |||
| + | ==== Disadvantages of Melee Combat ==== | ||
| + | * Requires close proximity to dangerous enemies | ||
| + | * Risk of taking damage during combat | ||
| + | * Vulnerable to enemies with ranged attacks | ||
| + | * Limited tactical options compared to ranged combat | ||
| + | |||
| + | ==== Melee Combat Strategy ==== | ||
| + | * Use terrain to your advantage (narrow corridors, choke points) | ||
| + | * Position yourself to fight one enemy at a time | ||
| + | * Maintain distance from ranged enemies | ||
| + | * Keep healing items accessible for emergencies | ||
| + | |||
| + | ==== Positioning in Melee Combat ==== | ||
| + | * Doorways can be used to fight enemies one at a time | ||
| + | * Corners provide protection from multiple enemies | ||
| + | * Consider escape routes before engaging | ||
| + | * Use traps to your advantage | ||
| + | |||
| + | ==== Special Melee Techniques ==== | ||
| + | * **Kiting**: Moving away after attacks to prevent retaliation | ||
| + | * **Corner fighting**: Using level geometry to prevent multiple enemies | ||
| + | * **Disengagement**: | ||
| + | |||
| + | ==== Related ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ==== String References ==== | ||
| + | * [[https:// | ||
| + | |||
| + | {{tag> rpd mechanics combat melee}} | ||
rpd/melee.txt · Last modified: by 127.0.0.1
