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rpd:melee_weapon [2025/12/25 04:51] – Update wiki pages with improved content and fix merge conflicts mikerpd:melee_weapon [2025/12/25 04:54] (current) – external edit 127.0.0.1
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 +====== Melee Weapon ======
  
 +{{ rpd:images:sword_item.png|Melee Weapon }}
 +
 +**Melee Weapons** are weapons designed for close combat, requiring the hero to be adjacent to enemies to attack them. These form the core of most combat in Remixed Dungeon.
 +
 +==== Types of Melee Weapons ====
 +  * [[rpd:sword_item|Swords]] - Balanced weapons for various situations
 +  * [[rpd:dagger_item|Daggers]] - Fast, low-damage weapons
 +  * [[rpd:axe_item|Axes]] - High damage, slower weapons
 +  * [[rpd:mace_item|Maces]] - Good all-around weapons
 +  * [[rpd:spear_item|Spears]] - Long-range melee weapons
 +  * [[rpd:bow_item|Bows]] - Ranged weapons requiring ammunition
 +  * [[rpd:staff_item|Staves]] - Magical weapons with special properties
 +  * [[rpd:knuckles_item|Knuckledusters]] - Fast, fist-based weapons
 +  * [[rpd:war_hammer_item|War Hammer]] - Extremely heavy but powerful
 +  * [[rpd:glaive_item|Glaive]] - Long-range melee weapon
 +
 +==== Mechanics ====
 +  * **Damage Range**: Each weapon has a minimum and maximum damage value
 +  * **Speed**: Affects how often the hero can attack
 +  * **Tier**: Determines upgrade potential and base stats
 +  * **Enchantments**: [[rpd:weapon_enchantments|Enchantments]] can be added for special effects
 +  * **Upgrading**: Weapons can be upgraded using [[rpd:scroll_of_upgrade_item|Scrolls of Upgrade]]
 +
 +==== Weapon Stats ====
 +Weapons have several key stats:
 +  * **Min Damage**: Minimum damage dealt
 +  * **Max Damage**: Maximum damage dealt (random value between min and max)
 +  * **Speed**: How quickly the weapon can be used
 +  * **Tier**: Affects upgrade limits and base power
 +
 +==== Strategy ====
 +  * Choose weapons that match your playstyle and hero class
 +  * Keep your main weapon upgraded
 +  * Consider weapon enchantments carefully
 +  * Different weapons are better for different enemies
 +  * Some enemies may be immune to certain types of damage
 +
 +==== Upgrading Weapons ====
 +Weapons can be upgraded to increase their damage output. Upgrading can be done using [[rpd:scroll_of_upgrade_item|Scrolls of Upgrade]] or at the blacksmith.
 +
 +==== Enchantments ====
 +Weapons can have [[rpd:weapon_enchantments|enchantments]] added for special effects like fire damage, stunning, or health leeching.
 +
 +==== Source Code References ====
 +  * Weapon Base Class: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/Weapon.java|Weapon.java]]
 +  * Weapon Mechanics: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/Weapon.java#L50-L150|Weapon implementation]]
 +  * Weapon Tiers: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/Weapon.java#L25-L30|Tier definitions]]
 +  * String Resources: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L2250-L2400|Weapon strings]]
 +
 +==== See Also ====
 +  * [[rpd:ranged_weapons|Ranged Weapons]] - Weapons for distant combat
 +  * [[rpd:weapon_enchantments|Weapon Enchantments]] - Special weapon modifications
 +  * [[rpd:equipment|Equipment]] - All equipment types
 +  * [[rpd:combat_mechanics|Combat Mechanics]] - How combat works in general
 +  * [[rpd:hero_classes|Hero Classes]] - How classes affect weapon choice
 +
 +{{tag> rpd items weapons melee}}
rpd/melee_weapon.txt · Last modified: by 127.0.0.1