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rpd:melee_weapons [2025/12/24 13:11] – Update melee_weapons.txt with accurate information from codebase mikerpd:melee_weapons [2025/12/24 13:14] (current) – external edit 127.0.0.1
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 +====== Melee Weapons ======
  
 +{{ rpd:images:item_short_sword.png|Short Sword }}
 +
 +**Melee Weapons** are close-combat weapons that require the hero to be adjacent to enemies to attack. These are the most common weapon type in Remixed Dungeon.
 +
 +===== Types of Melee Weapons =====
 +  * **Swords**: [[rpd:short_sword_item|Short Sword]], [[rpd:longsword|Longsword]], [[rpd:sword_item|Sword]]
 +  * **Axes**: [[rpd:war_hammer|War Hammer]], [[rpd:battle_axe_item|Battle Axe]]
 +  * **Maces**: [[rpd:mace|Mace]], [[rpd:knuckles_item|Knuckleduster]]
 +  * **Daggers**: [[rpd:dagger_item|Dagger]], [[rpd:elven_dagger_item|Elven Dagger]]
 +  * **Polearms**: [[rpd:glaive_item|Glaive]], [[rpd:spear_item|Spear]], [[rpd:quarterstaff_item|Quarterstaff]]
 +  * **Special**: [[rpd:kusarigama_item|Kusarigama]]
 +
 +===== Melee Weapon Stats =====
 +  * **Damage Range**: Minimum and maximum damage values
 +  * **Speed**: Attack speed (lower numbers are faster)
 +  * **Accuracy**: Bonus to hit enemies in combat
 +  * **Strength**: Required strength to use without penalties
 +  * **Durability**: How long the weapon will last in combat
 +
 +===== Special Melee Weapons =====
 +  * [[rpd:kusarigama_item|Kusarigama]] - Extended range (2 tiles) and special mechanics
 +  * [[rpd:knuckles_item|Knuckleduster]] - Fast attack speed and low strength requirement
 +  * [[rpd:quarterstaff_item|Quarterstaff]] - Bonus when fighting bare-handed
 +
 +===== Strategy =====
 +  * Melee combat requires positioning and tactical thinking
 +  * Consider weapon reach when fighting multiple enemies
 +  * Higher tier weapons have better damage-to-speed ratios
 +  * [[rpd:enchantments|Enchantments]] can greatly improve weapon effectiveness
 +  * Always have a backup weapon when upgrading
 +  * Consider strength requirements before choosing a weapon
 +  * Higher damage weapons can be more efficient for resource management
 +
 +===== Advantages =====
 +  * No need to carry ammunition
 +  * Often have better damage potential than ranged alternatives
 +  * Can be used in tight spaces where ranged attacks are difficult
 +  * More reliable in challenging terrain
 +  * Enchantments affect melee weapons more significantly compared to ranged options
 +
 +===== Disadvantages =====
 +  * Requires close combat, increasing risk
 +  * Can't attack enemies from a safe distance
 +  * More dangerous against ranged enemies
 +  * Vulnerable to enemies with special abilities at close range
 +  * Some enemies have mechanics that trigger on close combat
 +
 +===== Data Validation =====
 +  * Information source: Java Classes in ''com.watabou.pixeldungeon.items.weapon.melee'' package
 +  * Mechanics verification: All melee weapon implementations extend ''MeleeWeapon'' class
 +  * Stats and descriptions: Based on string resources from values/strings_all.xml
 +  * Additional custom weapons: Various custom melee weapons in other packages (guts, necropolis, chaos, etc.)
 +
 +===== Source Code =====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/melee/MeleeWeapon.java|MeleeWeapon.java]] - Base melee weapon class
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/melee/ShortSword.java|ShortSword.java]] - Example melee weapon implementation
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/melee/Longsword.java|Longsword.java]] - Example melee weapon implementation
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L1107-L1143|English strings]] - Names and descriptions for core melee weapons
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values-ru/strings_all.xml]] - Russian localization
 +
 +===== See Also =====
 +  * [[rpd:weapons|Weapons]] - All weapon types
 +  * [[rpd:enchantments|Enchantments]] - Magical properties for weapons
 +  * [[rpd:combat|Combat]] - General combat mechanics
 +  * [[rpd:ranged_weapons|Ranged Weapons]] - Alternative to melee combat
 +  * [[rpd:items|Items]] - All items in the game
 +  * [[rpd:armor|Armor]] - Defensive equipment to complement melee weapons
 +
 +{{tag> rpd items weapons melee combat}}
rpd/melee_weapons.txt · Last modified: (external edit)