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rpd:missile_weapons [2025/12/20 20:33] – Create missile_weapons.txt page documenting missile weapon types mikerpd:missile_weapons [2025/12/20 20:39] (current) – external edit 127.0.0.1
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 +====== Missile Weapons ======
  
 +==== Description ====
 +Missile weapons are a category of weapons in Remixed Pixel Dungeon that can be thrown at enemies. Unlike regular thrown items, missile weapons have specific stats and can be upgraded like other weapons.
 +
 +==== Types ====
 +  * [[rpd:boomerang|Boomerang]] - Returns to the player after being thrown
 +  * [[rpd:common_arrow|Arrows]] - Ammunition for ranged weapons
 +  * [[rpd:javelin|Javelin]] - Thrown spear
 +  * [[rpd:dart|Dart]] - Basic throwing projectile
 +  * [[rpd:shuriken|Shuriken]] - Ninja throwing stars
 +
 +==== Mechanics ====
 +  * Missile weapons can be aimed at enemies to deal damage
 +  * Thrown weapons use the player's accuracy stat to determine if they hit
 +  * Most missile weapons have durability and will be lost after use (except for the boomerang)
 +  * Missile weapons can benefit from accuracy bonuses like rings of accuracy
 +  * Some missile weapons can be enchanted like regular weapons
 +
 +==== Upgradable Missile Weapons ====
 +  * [[rpd:boomerang|Boomerang]] is the only missile weapon that can be upgraded
 +  * Each upgrade increases its damage range (MIN += 1, MAX += 2)
 +
 +==== Throwing Speed ====
 +  * Different missile weapons have different throwing speeds
 +  * Throwing speed affects how quickly the weapon travels to the target
 +  * Speed values are defined in the weapon's DLY (delay) stat
 +
 +==== Special Properties ====
 +  * The **Boomerang** has the unique property of returning to the player after being thrown
 +  * **Arrows** must be used with compatible ranged weapons like bows
 +  * Some missile weapons have special effects when they hit
 +
 +==== Related ====
 +  * [[rpd:weapons|Weapons]] - General information about weapons
 +  * [[rpd:enchantments|Enchantments]] - Information about weapon enchantments
 +  * [[rpd:accuracy|Accuracy]] - How missile weapon accuracy works
 +  * [[rpd:bow|Bows]] - Ranged weapons that use arrows
 +
 +==== Source Code ====
 +  * Base missile weapon class: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles/MissileWeapon.java|MissileWeapon.java]]
 +  * Arrows implementation: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles/Arrow.java|Arrow.java]]
 +  * Boomerang implementation: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles/Boomerang.java|Boomerang.java]]
 +
 +{{tag> rpd items weapons throwing}}
rpd/missile_weapons.txt · Last modified: by 127.0.0.1