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rpd:mob [2025/12/20 03:24] – Add general mob page to resolve redlinks mikerpd:mob [2025/12/20 03:29] (current) – external edit 127.0.0.1
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 +====== Mob ======
  
 +In Remixed Dungeon, a **Mob** (mobile entity) is a living character that is not the player's hero. This includes enemies, friendly creatures, and NPCs that move around the dungeon.
 +
 +==== Description ====
 +Mobs are the various creatures that populate the dungeon levels. They range from weak rats and flies to powerful bosses like the King of Dwarves and Yog-Dzewa. Each mob has specific stats, abilities, and behaviors.
 +
 +==== Basic Stats ====
 +  * **HP (Hit Points)**: Amount of damage the mob can take before dying
 +  * **Attack Skill**: Chance to hit the target (affects accuracy)
 +  * **Defense Skill**: Chance to dodge attacks
 +  * **Damage**: Amount of damage the mob deals per successful hit
 +  * **Speed**: Movement and action frequency relative to the hero
 +  * **EXP**: Experience points granted when killed
 +  * **Level**: Affects the mob's stats and how much the hero benefits from killing it
 +
 +==== Common Mobs ====
 +  * [[rpd:rat_mob|Rat]] - The weakest dungeon inhabitant
 +  * [[rpd:goblin_mob|Goblin]] - Aggressive and fast
 +  * [[rpd:gnoll_mob|Gnoll]] - Uses ranged attacks
 +  * [[rpd:crab_mob|Crab]] - High defense and damage
 +  * [[rpd:bat_mob|Bat]] - Fast, flying creature
 +  * [[rpd:elemental_mob|Elementals]] - Fire, ice, air, and earth variants
 +
 +==== Notable Mobs ====
 +  * [[rpd:goo_mob|Goo]] - Unique boss with special mechanics
 +  * [[rpd:tengu_mob|Tengu]] - Ranged attacker with special abilities
 +  * [[rpd:dm300_mob|DM-300]] - Mechanical boss with multiple phases
 +  * [[rpd:king_mob|King of Dwarves]] - Powerful boss with summoned minions
 +  * [[rpd:yog_mob|Yog-Dzewa]] - Final boss of the dungeon
 +
 +==== AI and Behavior ====
 +Mobs have different AI patterns that determine how they behave:
 +  * **Wandering**: Moves randomly until it detects the hero
 +  * **Hunting**: Actively seeks out and pursues the hero
 +  * **Guarding**: Stays in a fixed position or area
 +  * **Passive**: Won't attack unless provoked
 +
 +==== Drops ====
 +Mobs can drop various items when defeated:
 +  * Gold coins (most common)
 +  * Potions (health, strength, etc.)
 +  * Scrolls (identify, magic mapping, etc.)
 +  * Equipment (weapons, armor, rings)
 +  * Special items (keys, quest items)
 +  * Seeds and food in appropriate levels
 +
 +==== Special Mechanics ====
 +  * **Pet System**: Some mobs can be turned into pets by certain abilities
 +  * **Boss Mechanics**: Boss mobs have special abilities and tactics
 +  * **Level-Specific Mobs**: Some mobs only appear on specific level types
 +
 +==== Related Pages ====
 +  * [[rpd:mobs|Mobs]] - General information about mobs
 +  * [[rpd:npc|NPCs]] - Non-player characters
 +  * [[rpd:hero|Hero]] - The player character
 +  * [[rpd:enemies|Enemies]] - Hostile creatures
 +  * [[rpd:ai|AI]] - Artificial intelligence in the game
 +
 +{{tag> rpd mobs}}
rpd/mob.txt · Last modified: by 127.0.0.1