rpd:mob_speeds
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| rpd:mob_speeds [2025/12/24 03:28] – Wiki maintenance: Update pages, fix naming conventions, add missing pages mike | rpd:mob_speeds [2025/12/24 03:30] (current) – external edit 127.0.0.1 | ||
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| + | ====== Mob Speeds ====== | ||
| + | ==== Description ==== | ||
| + | Mob speeds determine how quickly various enemies move and act in comparison to the player character. | ||
| + | |||
| + | ==== Standard Speed ==== | ||
| + | * **Normal Speed** - Most mobs and the player move at 1× speed | ||
| + | * **Turn-Based Movement** - Each move action takes the same amount of game time | ||
| + | |||
| + | ==== Fast Mobs ==== | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
| + | |||
| + | ==== Slow Mobs ==== | ||
| + | * **[[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | ==== Speed Mechanics ==== | ||
| + | * **Action Economy** - Faster mobs get more actions in a given time period | ||
| + | * **Escape Difficulty** - Fast mobs are harder to kite or escape from | ||
| + | * **Combat Pacing** - Changes the rhythm of combat encounters | ||
| + | * **Tactical Considerations** - Affects which enemies to prioritize | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * **Kiting** - Only effective against mobs slower than you | ||
| + | * **Positioning** - Critical against fast enemies to avoid being surrounded | ||
| + | * **Resource Management** - Fast enemies require more resources to defeat | ||
| + | * **Retreat Planning** - Consider escape routes when fighting fast enemies | ||
| + | * **Speed Items** - Using speed-enhancing items can help against fast mobs | ||
| + | |||
| + | ==== Effects on Speed ==== | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
| + | * **Buffs and Debuffs** - Various status effects can modify speed | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd mechanics mobs }} | ||
rpd/mob_speeds.txt · Last modified: by 127.0.0.1
