rpd:mobs
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| rpd:mobs [2025/12/19 21:40] – Wiki maintenance: Create missing pages, fix naming conventions, update content verification mike | rpd:mobs [2025/12/19 21:42] (current) – external edit 127.0.0.1 | ||
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| + | ====== Mobs ====== | ||
| + | {{ rpd: | ||
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| + | Mobs (short for " | ||
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| + | ==== Categories ==== | ||
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| + | ==== Enemies ==== | ||
| + | Enemies are hostile mobs that will attack the player character when encountered. They come in various forms and abilities: | ||
| + | |||
| + | === Regular Enemies === | ||
| + | * **Rats**: Common, low-level enemies found in the sewers | ||
| + | * **Gnolls**: Humanoid enemies with varying roles (scouts, brutes, shamans) | ||
| + | * **Crabs**: High-defense enemies found in the sewers | ||
| + | * **Sewer Slimes**: Acidic slimes with distinctive mechanics | ||
| + | * **Thieves**: | ||
| + | * **Guard Protectors**: | ||
| + | |||
| + | === Boss Enemies === | ||
| + | * [[rpd: | ||
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| + | === Neutral or Passive Mobs === | ||
| + | * Some mobs start neutral but become hostile under certain conditions | ||
| + | * Others are completely passive and never attack | ||
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| + | ==== NPCs (Non-Player Characters) ==== | ||
| + | NPCs are friendly characters that provide services or story elements: | ||
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| + | === Shopkeepers === | ||
| + | * [[rpd: | ||
| + | * Various shopkeepers appear throughout different levels | ||
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| + | === Other NPCs === | ||
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| + | ==== Common Mob Properties ==== | ||
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| + | ==== Health System ==== | ||
| + | * **HP**: Current and maximum health points | ||
| + | * **Regeneration**: | ||
| + | * **Damage Resistance**: | ||
| + | |||
| + | ==== AI Behaviors ==== | ||
| + | * **Hunting**: | ||
| + | * **Fleeing**: | ||
| + | * **Wandering**: | ||
| + | * **Passive**: | ||
| + | |||
| + | ==== Combat Mechanics ==== | ||
| + | * **Attack Range**: Mobs can attack at melee range, or at distance | ||
| + | * **Attack Skill**: Determines hit chance against the player | ||
| + | * **Defense Skill**: Affects dodge chance against player attacks | ||
| + | * **Damage**: Range of damage dealt per successful attack | ||
| + | * **Special Abilities**: | ||
| + | |||
| + | ==== Equipment and Items ==== | ||
| + | * **Loot**: Items dropped when defeated | ||
| + | * **Treasury Categories**: | ||
| + | * **Spawn Items**: Some mobs carry specific items when they appear | ||
| + | |||
| + | ==== Respawn Mechanics ==== | ||
| + | * Some special mobs can respawn under certain conditions | ||
| + | * Regular enemies do not respawn once defeated | ||
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| + | ==== Status Effects ==== | ||
| + | Mobs can be affected by various status effects: | ||
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| + | ==== Special Mob Types ==== | ||
| + | * **Pets/ | ||
| + | * **Summoned Mobs**: Temporarily created by spells or items | ||
| + | * **Spawners**: | ||
| + | * **Statues**: | ||
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| + | ==== Code References ==== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
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| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
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| + | * [[rpd: | ||
| + | * [[rpd: | ||
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| + | {{tag> rpd mobs enemies npcs mechanics}} | ||
rpd/mobs.txt · Last modified: by 127.0.0.1
