rpd:pet
Differences
This shows you the differences between two versions of the page.
| rpd:pet [2025/12/20 20:33] – Create pet.txt page to document pet mechanics mike | rpd:pet [2025/12/20 20:39] (current) – external edit 127.0.0.1 | ||
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| + | ====== Pet ====== | ||
| + | ==== Description ==== | ||
| + | A pet in Remixed Pixel Dungeon is a mob that has been converted to fight alongside the player. Pets behave similarly to regular mobs but are friendly to the player and will attack enemies. | ||
| + | |||
| + | ==== Mechanics ==== | ||
| + | * Pets follow the player around the dungeon | ||
| + | * Pets will attack enemies that come into range | ||
| + | * Pets have the same stats and abilities as their original mob form | ||
| + | * Pets do not take up inventory space | ||
| + | * Pets remain in the dungeon when the player teleports away or ascends/ | ||
| + | |||
| + | ==== Creation ==== | ||
| + | Pets can be created through various means: | ||
| + | * Using the [[rpd: | ||
| + | * Using spells like [[rpd: | ||
| + | * Through specific items or level mechanisms | ||
| + | |||
| + | ==== Behavior ==== | ||
| + | * Pets will prioritize attacking enemies over following the player | ||
| + | * Pets are affected by area of effect attacks (AOE) | ||
| + | * Pets can die if their HP reaches zero | ||
| + | * Pets cannot be directly controlled by the player | ||
| + | |||
| + | ==== Limitations ==== | ||
| + | * Bosses cannot be converted to pets | ||
| + | * NPCs cannot be converted to pets | ||
| + | * Some special enemies cannot become pets | ||
| + | * The player can only have a limited number of pets at once | ||
| + | |||
| + | ==== Related ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | ==== Source Code ==== | ||
| + | * Pet creation: [[https:// | ||
| + | * General Mob class: [[https:// | ||
| + | |||
| + | {{tag> rpd mechanics mobs}} | ||
rpd/pet.txt · Last modified: by 127.0.0.1
