rpd:poison
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| rpd:poison [2025/12/20 01:05] – Update Poison page with proper content mike | rpd:poison [2025/12/20 01:11] (current) – external edit 127.0.0.1 | ||
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| + | ====== Poison ====== | ||
| + | **Poison** is a status effect that causes damage over time. Characters affected by poison take continuous damage until the effect wears off or is cured. | ||
| + | |||
| + | ==== Mechanics ==== | ||
| + | * Causes periodic damage over time | ||
| + | * Stacks with itself, increasing damage | ||
| + | * Can be cured with Antidote Potions or certain abilities | ||
| + | * Does not cause death directly (stops at 1 HP) but can lead to death when combined with other damage | ||
| + | |||
| + | ==== Sources ==== | ||
| + | * **Poison Trap**: Common environmental trap | ||
| + | * **Venom Trap**: More dangerous variant | ||
| + | * **Sorrowmoss**: | ||
| + | * **Various Mobs**: Some enemies can inflict poison | ||
| + | * **Weapons**: | ||
| + | |||
| + | ==== Resistance ==== | ||
| + | * Some armor and rings provide resistance to poison | ||
| + | * Certain classes have higher natural resistance | ||
| + | * Resistances stack and can reduce the duration and damage | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * Poison implementation: | ||
| + | * String resources: [[https:// | ||
| + | |||
| + | {{tag> rpd status_effects mechanics hazards}} | ||
rpd/poison.txt · Last modified: by 127.0.0.1
