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rpd:potions [2025/12/24 23:42] – Update potions.txt with enhanced content and references mikerpd:potions [2025/12/25 01:13] (current) – external edit 127.0.0.1
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 +====== Potions ======
  
 +{{ rpd:images:potions_illustration.png|Potions }}
 +
 +**Potions** are consumable items in Remixed Dungeon that provide various beneficial, and sometimes harmful, effects when drunk. They are found throughout the dungeon or purchased from shops.
 +
 +==== Common Potions ====
 +  * **[[rpd:potion_of_healing_item|Potion of Healing]]**: Restores health, often partially identified as "potion of restoration"
 +  * **[[rpd:potion_of_might_item|Potion of Might]]**: Permanently increases strength and maximum health
 +  * **[[rpd:potion_of_strength_item|Potion of Strength]]**: Permanently increases strength
 +  * **[[rpd:potion_of_experience_item|Potion of Experience]]**: Provides experience points to increase level
 +  * **[[rpd:potion_of_invisibility_item|Potion of Invisibility]]**: Makes the hero temporarily invisible to enemies
 +  * **[[rpd:potion_of_liquid_flame_item|Potion of Liquid Flame]]**: Creates a large area of fire when shattered
 +  * **[[rpd:potion_of_frost_item|Potion of Frost]]**: Creates an area of chilling gas when shattered
 +  * **[[rpd:potion_of_paralytic_gas_item|Potion of Paralytic Gas]]**: Creates a cloud of paralyzing gas when shattered
 +  * **[[rpd:potion_of_toxic_gas_item|Potion of Toxic Gas]]**: Creates a cloud of toxic gas when shattered
 +  * **[[rpd:potion_of_purity_item|Potion of Purity]]**: Neutralizes harmful gases and removes debuffs
 +  * **[[rpd:potion_of_levitation_item|Potion of Levitation]]**: Allows floating over traps and pits for a time
 +
 +==== Potion Mechanics ====
 +  * **Identification**: Potions must be identified to know their effects
 +  * **Drinking**: Potions are consumed directly for their effects
 +  * **Shattering**: Some potions can be thrown to create area effects
 +  * **Spillage**: Potions may break if they fall or are thrown incorrectly
 +  * **Temporary Effects**: Some potions provide only time-limited benefits
 +  * **Permanent Effects**: Some potions provide lasting character improvements
 +
 +==== Potion Effects ====
 +  * **Health Restoration**: Directly heal damage taken
 +  * **Stat Increases**: Permanently improve strength or health
 +  * **Experience Gain**: Increase character level
 +  * **Status Protection**: Provide temporary immunity to certain effects
 +  * **Environmental Effects**: Create area changes when shattered
 +  * **Utility Effects**: Provide temporary special abilities
 +
 +==== Potion Identification ====
 +  * **Scroll of Identify**: Primary method to identify potions
 +  * **Taste Method**: Drinking partially identifies the potion type
 +  * **Equipment Synergy**: Some equipment aids in identification
 +  * **Gradual Recognition**: Using potions repeatedly may help identify them
 +  * **Risk Assessment**: Identifying unknown potions involves potential risks
 +
 +==== Strategic Potion Usage ====
 +  * **Healing Priority**: Use healing potions when health is low
 +  * **Emergency Situations**: Keep healing potions for critical situations
 +  * **Preparation**: Drink beneficial potions before challenging encounters
 +  * **Area Effects**: Throw certain potions to affect groups of enemies
 +  * **Resource Management**: Balance potion usage with availability
 +
 +==== Potion Risks ====
 +  * **Cursed Potions**: Some unidentified potions may be cursed and harmful
 +  * **Wasted Utility**: Using the wrong potion type in critical situations
 +  * **Spillage**: Breaking potions by throwing them inappropriately
 +  * **Timing**: Using beneficial potions at the wrong moment
 +  * **Inventory Management**: Running out of essential potions
 +
 +==== Potion Acquisition ====
 +  * **Dungeon Exploration**: Found randomly throughout dungeon levels
 +  * **Shop Purchases**: Available from shopkeepers in certain levels
 +  * **Enemy Drops**: Sometimes dropped by defeated enemies
 +  * **Alchemy**: Crafted using the cauldron system if available
 +  * **Altar Interactions**: Certain altars may provide potions
 +
 +==== Potion Categories ====
 +  * **Health Potions**: Restore hit points
 +  * **Stat Potions**: Provide permanent stat improvements
 +  * **Utility Potions**: Provide various beneficial effects
 +  * **Environmental Potions**: Create area effects when shattered
 +  * **Status Potions**: Provide temporary status bonuses
 +
 +==== Special Potion Interactions ====
 +  * **Burning**: Some potions may ignite flammable items in inventory
 +  * **Combination Effects**: Effects may stack or interact with other status effects
 +  * **Environmental Impact**: Some potions affect the level environment
 +  * **Equipment Synergy**: Some equipment provides benefits when drinking potions
 +
 +==== Technical Details ====
 +  * Base Potion class: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/potions/Potion.java|Potion.java]]
 +  * Potion implementations: [[https://github.com/NYRDS/remixed-dungeon/tree/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/potions|Potion Classes]]
 +  * Potion system: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/potions/Potion.java#L50-L200|Potion Mechanics]]
 +  * Identification system: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/Item.java#L100-L200|Item Identification]]
 +
 +==== See Also ====
 +  * [[rpd:scrolls|Scrolls]] - Magical parchments with various effects
 +  * [[rpd:items|Items]] - General item information
 +  * [[rpd:consumables|Consumables]] - All consumable items
 +  * [[rpd:alchemy|Alchemy]] - Brewing system for creating potions
 +  * [[rpd:identification|Identification]] - How to identify unknown items
 +
 +{{tag> rpd items potions consumables }}
rpd/potions.txt · Last modified: (external edit)