rpd:potions
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| rpd:potions [2025/12/24 23:42] – Update potions.txt with enhanced content and references mike | rpd:potions [2025/12/25 01:13] (current) – external edit 127.0.0.1 | ||
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| + | ====== Potions ====== | ||
| + | {{ rpd: | ||
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| + | **Potions** are consumable items in Remixed Dungeon that provide various beneficial, and sometimes harmful, effects when drunk. They are found throughout the dungeon or purchased from shops. | ||
| + | |||
| + | ==== Common Potions ==== | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
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| + | ==== Potion Mechanics ==== | ||
| + | * **Identification**: | ||
| + | * **Drinking**: | ||
| + | * **Shattering**: | ||
| + | * **Spillage**: | ||
| + | * **Temporary Effects**: Some potions provide only time-limited benefits | ||
| + | * **Permanent Effects**: Some potions provide lasting character improvements | ||
| + | |||
| + | ==== Potion Effects ==== | ||
| + | * **Health Restoration**: | ||
| + | * **Stat Increases**: | ||
| + | * **Experience Gain**: Increase character level | ||
| + | * **Status Protection**: | ||
| + | * **Environmental Effects**: Create area changes when shattered | ||
| + | * **Utility Effects**: Provide temporary special abilities | ||
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| + | ==== Potion Identification ==== | ||
| + | * **Scroll of Identify**: Primary method to identify potions | ||
| + | * **Taste Method**: Drinking partially identifies the potion type | ||
| + | * **Equipment Synergy**: Some equipment aids in identification | ||
| + | * **Gradual Recognition**: | ||
| + | * **Risk Assessment**: | ||
| + | |||
| + | ==== Strategic Potion Usage ==== | ||
| + | * **Healing Priority**: Use healing potions when health is low | ||
| + | * **Emergency Situations**: | ||
| + | * **Preparation**: | ||
| + | * **Area Effects**: Throw certain potions to affect groups of enemies | ||
| + | * **Resource Management**: | ||
| + | |||
| + | ==== Potion Risks ==== | ||
| + | * **Cursed Potions**: Some unidentified potions may be cursed and harmful | ||
| + | * **Wasted Utility**: Using the wrong potion type in critical situations | ||
| + | * **Spillage**: | ||
| + | * **Timing**: Using beneficial potions at the wrong moment | ||
| + | * **Inventory Management**: | ||
| + | |||
| + | ==== Potion Acquisition ==== | ||
| + | * **Dungeon Exploration**: | ||
| + | * **Shop Purchases**: | ||
| + | * **Enemy Drops**: Sometimes dropped by defeated enemies | ||
| + | * **Alchemy**: | ||
| + | * **Altar Interactions**: | ||
| + | |||
| + | ==== Potion Categories ==== | ||
| + | * **Health Potions**: Restore hit points | ||
| + | * **Stat Potions**: Provide permanent stat improvements | ||
| + | * **Utility Potions**: Provide various beneficial effects | ||
| + | * **Environmental Potions**: Create area effects when shattered | ||
| + | * **Status Potions**: Provide temporary status bonuses | ||
| + | |||
| + | ==== Special Potion Interactions ==== | ||
| + | * **Burning**: | ||
| + | * **Combination Effects**: Effects may stack or interact with other status effects | ||
| + | * **Environmental Impact**: Some potions affect the level environment | ||
| + | * **Equipment Synergy**: Some equipment provides benefits when drinking potions | ||
| + | |||
| + | ==== Technical Details ==== | ||
| + | * Base Potion class: [[https:// | ||
| + | * Potion implementations: | ||
| + | * Potion system: [[https:// | ||
| + | * Identification system: [[https:// | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd items potions consumables }} | ||
rpd/potions.txt · Last modified: (external edit)
