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rpd:raise_dead_spell [2025/12/25 21:04] – list fix Mikhaelrpd:raise_dead_spell [2025/12/25 21:25] (current) – external edit 127.0.0.1
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 +====== Raise Dead ======
 +
 +{{ rpd:images:raise_dead_spell_icon.png|Raise Dead Spell Icon }}
 +
 +**Raise Dead** is a spell in Remixed Pixel Dungeon (Necromancy Affinity) that attempts to raise the most recently slain creature as an undead minion.
 +
 +==== Description ====
 +Attempt to raise the latest (Ritual requires quite a fresh material) slain creature. When using this dark art, remember: almost any creature can be raised, but not everyone's will is easy to bend. This spell allows Necromancers to turn defeated enemies into loyal undead servants.
 +
 +==== Stats ====
 +  * **Magic Affinity:** Necromancy
 +  * **Targeting:** none
 +  * **Level:** 4
 +  * **Mana Cost:** 15
 +  * **Cast Time:** 3 turns
 +  * **Effect:** Summons recently killed creature as pet undead
 +
 +==== Mechanics ====
 +  * **Requirement:** Must have recently defeated a creature
 +  * **Freshness:** Works best on recently killed creatures (uses storage to track latest kill)
 +  * **Success Rate:** Raises creature successfully if space is available
 +  * **Minion Type:** Raised creature becomes a controllable undead minion
 +  * **Implementation:** Uses ''storage.get("__latest_dead_mob")'' to find last killed creature
 +  * **Effect:** Makes target undead, removes items, applies curse particles and sound
 +  * Only creatures that can be pets (except Mirror Images) can be raised
 +  * The creature's original class and stats are preserved
 +  * The raised creature becomes a pet under the caster's control
 +  * The raised creature is set as an undead (using setUndead(true))
 +  * The raised creature is given a gold item as loot
 +  * All existing items are removed from the raised creature (using removeAllItems)
 +  * Visual effect: Shadow particle burst (CURSE) on both caster and mob sprites
 +  * Audio effect: Cursed sound when cast successfully
 +
 +==== Usage ====
 +  * **Timing:** Must be used soon after defeating a creature
 +  * **Class Ability:** Primarily for [[rpd:necromancer_class|Necromancer]] class with Necromancy affinity
 +  * **Tactical:** Can turn powerful enemies into allies
 +  * **Resource:** Makes use of defeated enemies instead of leaving them
 +  * **Space Requirement:** Needs available space near player to summon
 +  * Bringing back a recently killed powerful enemy as an ally
 +  * Converting dangerous creatures into helpful pets
 +  * Strategic advantage in dungeon exploration with additional help
 +
 +==== Strategy ====
 +  * Best used after defeating strong enemies for powerful minions
 +  * Consider which enemies would make better allies than adversaries
 +  * Timing is crucial - use immediately after killing desired target
 +  * Ensure adequate space is available before casting
 +  * Can be used to create a large army of undead followers
 +  * Prepare to kill a useful creature that can be made into a pet
 +  * Use immediately after killing a strong enemy you want as an ally
 +  * The raised creature retains the original's abilities but serves as your pet
 +
 +==== Related ====
 +  * [[rpd:necromancy|Necromancy]] - The magical practice this belongs to
 +  * [[rpd:exhumation_spell|Exhumation]] - Similar resurrection-based ability for graves
 +  * [[rpd:summon_deathling_spell|Summon Deathling]] - Other minion summoning ability
 +  * [[rpd:undead_mob|Undead]] - The type of minion created
 +  * [[rpd:spells|Spells]]
 +  * [[rpd:mechanics|Game Mechanics]]
 +  * [[rpd:necromancer_class|Necromancer]] - Hero class with necromancy affinity
 +
 +==== Limitations ====
 +  * **Space:** Requires available space near the player
 +  * **Timing:** Must be used quickly after kill (uses storage to track kill)
 +  * **Success Requirement:** Latest killed mob must still be recorded
 +  * **Range:** Must be used in general area of where the creature died
 +  * Only works on the most recently killed creature that can be a pet
 +  * Fails if there's no valid space to spawn the creature
 +  * Cannot raise creatures if no valid creatures have been killed yet
 +  * Mirror Images cannot be raised
 +  * Any items the original mob had are removed from the raised pet
 +
 +==== Data Validation ====
 +This information is extracted directly from the game code and validated against the source implementation. The details are accurate as of the referenced source files and provide reliable information about the spell mechanics.
 +
 +==== Content Verification ====
 +  * Information source: Lua Script in Remixed Dungeon codebase (RaiseDead.lua)
 +  * Stats verified: Yes, extracted directly from spell class properties
 +  * Effect descriptions: Generated from code analysis and string resources
 +  * Last updated: 2025-12-14 based on RaiseDead.lua
 +  * Source code: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/scripts/spells/RaiseDead.lua|RaiseDead]]
 +
 +{{tag> rpd spells necromancy }}
  
rpd/raise_dead_spell.txt · Last modified: by 127.0.0.1