rpd:ranged_combat
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| rpd:ranged_combat [2025/12/25 01:10] – Wiki maintenance: update and rename pages to follow naming conventions, create missing pages to resolve red links mike | rpd:ranged_combat [2025/12/25 01:13] (current) – external edit 127.0.0.1 | ||
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| + | ====== Ranged Combat ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | **Ranged Combat** in Remixed Dungeon involves attacking enemies from a distance using various weapons, wands, and spells. This combat style allows the hero to deal damage without being in immediate physical danger. | ||
| + | |||
| + | ==== Ranged Weapons ==== | ||
| + | * **Bows**: Use arrows as ammunition, require a free hand to wield | ||
| + | * **Crossbows**: | ||
| + | * **Throwing Weapons**: One-time use weapons like shurikens, darts, and javelins | ||
| + | * **Special Ranged Weapons**: Unique weapons with special properties | ||
| + | |||
| + | ==== Ranged Combat Mechanics ==== | ||
| + | * Uses [[rpd: | ||
| + | * Range is generally limited (usually just a few tiles) | ||
| + | * Accuracy is affected by the same attack/ | ||
| + | * Some ranged weapons can pierce through multiple enemies | ||
| + | |||
| + | ==== Ballistica System ==== | ||
| + | * Determines line of sight between attacker and target | ||
| + | * Checks for obstacles that might block the attack path | ||
| + | * Allows for various types of line-of-sight calculation (projectile, | ||
| + | * Used by both ranged weapons and certain spells | ||
| + | |||
| + | ==== Ranged Combat Advantages ==== | ||
| + | * Safety: Attack enemies without being in their attack range | ||
| + | * Positioning: | ||
| + | * Damage: Some ranged weapons deal significant damage | ||
| + | * Utility: Can trigger traps or activate mechanisms from a safe distance | ||
| + | |||
| + | ==== Ranged Combat Disadvantages ==== | ||
| + | * Ammunition: Most ranged weapons require consumable ammunition | ||
| + | * Range: Limited range compared to melee in some situations | ||
| + | * Obstacles: Walls and doors block ranged attacks | ||
| + | * Lower damage potential in close quarters | ||
| + | |||
| + | ==== Ranged Weapon Types ==== | ||
| + | * **Bows**: Standard ranged weapons using arrows | ||
| + | * **Crossbows**: | ||
| + | * **Specialized Bows**: Enhanced bows with unique properties | ||
| + | * **Throwing Weapons**: Single-use items like shurikens, darts | ||
| + | * **Javelins**: | ||
| + | * **Boomerangs**: | ||
| + | |||
| + | ==== Wands and Ranged Magic ==== | ||
| + | * **Wands**: Magical ranged weapons with charges | ||
| + | * **Spells**: Magic attacks that can target enemies at range | ||
| + | * **Ranged Buffs**: Spells that enhance ranged combat effectiveness | ||
| + | |||
| + | ==== Ammunition Management ==== | ||
| + | * Ammunition is consumed when attacking | ||
| + | * Different ranged weapons require different types of ammo | ||
| + | * Ammunition can be found in the dungeon or crafted | ||
| + | * Running out of ammunition forces switching to melee or other options | ||
| + | |||
| + | ==== Ranged Combat Strategy ==== | ||
| + | * **Conservation**: | ||
| + | * **Positioning**: | ||
| + | * **Grouping**: | ||
| + | * **Environment**: | ||
| + | * **Surprise**: | ||
| + | |||
| + | ==== Ranged vs. Melee Considerations ==== | ||
| + | * Ranged: Safer but consumes resources | ||
| + | * Melee: More sustainable but riskier | ||
| + | * Ranged: Better for weak enemies and hit-and-run tactics | ||
| + | * Melee: Better for strong single enemies and sustained combat | ||
| + | |||
| + | ==== Special Ranged Abilities ==== | ||
| + | * **Piercing**: | ||
| + | * **Splash Damage**: Certain ranged weapons affect multiple targets | ||
| + | * **Silent Attacks**: Some ranged attacks don't alert other enemies | ||
| + | * **Enhanced Range**: Special enchantments can extend effective range | ||
| + | |||
| + | ==== Technical Details ==== | ||
| + | * Ballistica system: [[https:// | ||
| + | * Ranged weapon mechanics: [[https:// | ||
| + | * Ammunition system: [[https:// | ||
| + | * Ranged combat algorithms: [[https:// | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd combat mechanics ranged }} | ||
rpd/ranged_combat.txt · Last modified: by 127.0.0.1
