User Tools

Site Tools


rpd:ring_of_stone_blood

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
rpd:ring_of_stone_blood [2015/09/08 20:31] – logodumrpd:ring_of_stone_blood [2025/12/12 15:53] (current) – external edit 127.0.0.1
Line 1: Line 1:
 +====== Ring of Stone Blood ======
 +
 +Ring of Stone Blood allows adventurer wearing it to walk through solid rocks as thin air. This comes at a price of course: for each step taken inside walls, the wearer loses a portion of their health.
 +
 +This artifact is unique for [[rpd:start|Remixed Pixel Dungeon]].
 +
 +==== Description ====
 +This strange ring is made of sturdy stone. What you first thought was a ruby is actually liquid blood being held in place! Inside is an arrow pointing at what appears to be a wall, along with a broken heart... What might it do?
 +
 +==== Item Class ====
 +* **Java Class:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/rings/RingOfStoneWalking.java|RingOfStoneWalking.java]]
 +* **Sprite Index:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/sprites/ItemSpriteSheet.java#L80|RING_OF_STONE_WALKING = 133]]
 +
 +==== Special Properties ====
 +* **Stone Construction:** Made of sturdy stone material
 +* **Blood Center:** Contains what appears to be liquid blood in the center
 +* **Unique Design:** Features an arrow and broken heart imagery
 +
 +==== Effects ====
 +* **Wall Walking:** Allows the wearer to walk through solid walls/rocks as if they were passable terrain
 +* **Health Cost:** For each step taken inside solid walls, the wearer loses damage equal to max(HP / 2, 2)
 +* **Stone Blood Ability:** The blood turns to stone which merges with nearby walls, making traversing them much easier, but at what cost
 +* **Boss Level Restriction:** The ring does not function on boss levels (the walk-through-walls ability is disabled)
 +* **Death Consequence:** If the player dies while using this ring, they will be immured in stone forever
 +
 +==== Mechanics ====
 +The ring works by overriding the normal passability checks in [[rpd:hero|Hero]] movement logic. When the player attempts to move to a solid tile while wearing the ring (and not on a boss level), the move is allowed. However, each step taken in solid terrain applies damage equal to the greater of half the hero's current HP or 2 points.
 +
 +==== Strategy ====
 +* Since the damage is based on current HP, try to reduce your HP before using the ring if you don't want to take too much damage
 +* The ring is most useful for bypassing obstacles, accessing hard-to-reach areas, or evading enemies
 +* You can drink potions inside walls without them dispersing, but be careful as this can lead to dangerous situations
 +* The ring does not work on boss levels, so plan accordingly for boss encounters
 +* Be aware that if you die while using this ring, the game will fail with "You have been immured in stone. Forever."
 +
 +==== Related Pages ====
 +* [[rpd:artifacts|Artifacts]]
 +* [[rpd:rings|Ring Types]]
 +* [[rpd:hero|Hero Movement Mechanics]]
 +
 +{{tag> rpd items artifacts}}  
 +
 +