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rpd:rings [2025/12/19 21:40] – Wiki maintenance: Create missing pages, fix naming conventions, update content verification mikerpd:rings [2025/12/19 21:42] (current) – external edit 127.0.0.1
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 +====== Rings ======
  
 +{{ rpd:images:ring_example.png|Ring Types }}
 +
 +Rings are wearable accessories in Remixed Dungeon that provide various passive bonuses to the hero. Each ring has unique effects and must be identified to reveal its properties.
 +
 +==== Ring Types ====
 +
 +=== Combat Enhancement ===
 +  * **[[rpd:ring_of_accuracy|Ring of Accuracy]]**: Increases hit chance in combat
 +  * **[[rpd:ring_of_damage|Ring of Damage]]**: Increases physical damage dealt
 +  * **[[rpd:ring_of_evasion|Ring of Evasion]]**: Increases dodge chance
 +  * **[[rpd:ring_of_force|Ring of Force]]**: Allows wielding weapons as if having higher strength
 +  * **[[rpd:ring_of_haste|Ring of Haste]]**: Increases movement speed
 +  * **[[rpd:ring_of_might|Ring of Might]]**: Increases maximum HP and strength
 +  * **[[rpd:ring_of_thorns|Ring of Thorns]]**: Reflects damage back to attackers
 +  * **[[rpd:ring_of_shadows|Ring of Shadows]]**: Provides stealth bonus against enemies
 +
 +=== Defensive ===
 +  * **[[rpd:ring_of_elements|Ring of Elements]]**: Provides resistance to elemental and magical damage
 +  * **[[rpd:ring_of_haggler|Ring of Haggler]]**: Reduces shop prices (requires special handling)
 +  * **[[rpd:ring_of_herbalism|Ring of Herbalism]]**: Increases chances of seed drops from grass
 +  * **[[rpd:ring_of_satiety|Ring of Satiety]]**: Reduces hunger rate
 +
 +=== Utility ===
 +  * **[[rpd:ring_of_regeneration|Ring of Regeneration]]**: Increases health regeneration rate
 +  * **[[rpd:ring_of_detection|Ring of Detection]]**: Improves detection of secrets and traps
 +  * **[[rpd:ring_of_wealth|Ring of Wealth]]**: Increases chances of finding valuable items
 +  * **[[rpd:ring_of_stone_walking|Ring of Stone Walking]]**: Allows movement through walls (with limitations)
 +
 +==== Identification ====
 +  * Rings must be identified to reveal their properties
 +  * Identified rings show their specific enchantment
 +  * Effects are active regardless of identification status
 +
 +==== Mechanics ====
 +  * Rings must be equipped in one of the ring slots
 +  * Each hero has two ring slots
 +  * Effects stack if multiple rings with same effect are worn
 +  * Rings can be upgraded using a Scroll of Upgrade
 +  * Level bonuses improve ring effectiveness
 +
 +==== Upgrading ====
 +  * Each upgrade level provides increased bonuses
 +  * Higher-level rings provide progressively stronger effects
 +  * Some rings have special properties at +3 or higher
 +  * Ring levels are not capped
 +
 +==== Strategy ====
 +  * Early game: Ring of Might or Ring of Satiety are generally helpful
 +  * Mid game: Ring of Accuracy or Ring of Evasion for combat
 +  * Late game: Ring of Elements for defense against powerful enemies
 +  * Class-specific: Choose rings that complement your build
 +
 +==== Crafting ====
 +  * Can be created at an alchemy pot using metal and other components
 +  * Recipe varies depending on the desired ring type
 +  * Higher level rings require more expensive components
 +
 +==== Related ====
 +  * [[rpd:accessories|Accessories]]
 +  * [[rpd:equipment|Equipment]]
 +  * [[rpd:upgrading|Upgrading]]
 +
 +{{tag> rpd items rings accessories equipment}}
rpd/rings.txt · Last modified: by 127.0.0.1