rpd:rings
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| + | ====== Rings ====== | ||
| + | {{ rpd: | ||
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| + | Rings are wearable accessories in Remixed Dungeon that provide various passive bonuses to the hero. Each ring has unique effects and must be identified to reveal its properties. | ||
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| + | ==== Ring Types ==== | ||
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| + | === Combat Enhancement === | ||
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| + | === Defensive === | ||
| + | * **[[rpd: | ||
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| + | === Utility === | ||
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| + | ==== Identification ==== | ||
| + | * Rings must be identified to reveal their properties | ||
| + | * Identified rings show their specific enchantment | ||
| + | * Effects are active regardless of identification status | ||
| + | |||
| + | ==== Mechanics ==== | ||
| + | * Rings must be equipped in one of the ring slots | ||
| + | * Each hero has two ring slots | ||
| + | * Effects stack if multiple rings with same effect are worn | ||
| + | * Rings can be upgraded using a Scroll of Upgrade | ||
| + | * Level bonuses improve ring effectiveness | ||
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| + | ==== Upgrading ==== | ||
| + | * Each upgrade level provides increased bonuses | ||
| + | * Higher-level rings provide progressively stronger effects | ||
| + | * Some rings have special properties at +3 or higher | ||
| + | * Ring levels are not capped | ||
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| + | ==== Strategy ==== | ||
| + | * Early game: Ring of Might or Ring of Satiety are generally helpful | ||
| + | * Mid game: Ring of Accuracy or Ring of Evasion for combat | ||
| + | * Late game: Ring of Elements for defense against powerful enemies | ||
| + | * Class-specific: | ||
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| + | ==== Crafting ==== | ||
| + | * Can be created at an alchemy pot using metal and other components | ||
| + | * Recipe varies depending on the desired ring type | ||
| + | * Higher level rings require more expensive components | ||
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| + | ==== Related ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
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| + | {{tag> rpd items rings accessories equipment}} | ||
rpd/rings.txt · Last modified: by 127.0.0.1
