rpd:runic_skull_level_object
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| rpd:runic_skull_level_object [2025/12/30 15:45] – Add runic_skull_level_object.txt for runic skulls summoned by the Lich mike | rpd:runic_skull_level_object [2025/12/30 15:48] (current) – external edit 127.0.0.1 | ||
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| + | ====== Runic Skull Level Object ====== | ||
| + | {{ rpd: | ||
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| + | **Runic Skulls** are special level objects that appear during the Lich boss fight in the Necropolis level. They provide various effects that make the Lich encounter more challenging. | ||
| + | |||
| + | ==== Description ==== | ||
| + | Runic Skulls are summoned by the Lich during combat and remain stationary on pedestals. The Lich activates these skulls every 5 turns, causing them to have various effects that aid the Lich in combat. | ||
| + | |||
| + | ==== Types of Runic Skulls ==== | ||
| + | * **Red Skull:** Heals the Lich for 7% of its maximum HP per skull summoned | ||
| + | * **Blue Skull:** Summons Skeletons (1 per skull summoned) | ||
| + | * **Green Skull:** Creates Toxic Gas clouds in a 30-cell area per skull summoned | ||
| + | * **Purple Skull:** Provides complete protection from damage to the Lich | ||
| + | |||
| + | ==== Mechanics ==== | ||
| + | * The Lich can only activate one skull at a time | ||
| + | * Skulls are positioned on pedestals when the Lich battle begins | ||
| + | * The number of skulls varies with difficulty (2 on Easy, 3 on Normal, 4 on Hard+) | ||
| + | * Skulls are cleared when the Lich is defeated | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * Prioritize destroying pedestals with active skulls | ||
| + | * Be aware of area effects when skulls are activated | ||
| + | * Prepare for different skull effects by having appropriate defenses | ||
| + | |||
| + | ==== Related Pages ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * **Java Implementation: | ||
| + | * **Lich Implementation: | ||
| + | |||
| + | {{tag> rpd level_objects lich skulls }} | ||
