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rpd:scout_subclass [2025/12/19 21:40] – Wiki maintenance: Create missing pages, fix naming conventions, update content verification mikerpd:scout_subclass [2025/12/19 21:42] (current) – external edit 127.0.0.1
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 +====== Scout ======
 +
 +{{ rpd:images:hero_ELF_SCOUT.png|Scout }}
 +
 +Elven _Scouts_ are masters of stealth. Trampling high grass grants them a temporary invisibility buff for 5 turns. Also they are even faster than regular Elves due to their haste level bonus.
 +
 +==== Unlocking ====
 +The Scout subclass can be unlocked by using a [[rpd:tome_of_mastery|Tome of Mastery]] after defeating the second boss (Tengu).
 +
 +==== Description ====
 +Scout is a subclass of the [[rpd:elf|Elf]] class in Remixed Dungeon. Elven Scouts are masters of stealth who excel in exploration and evasion tactics.
 +
 +==== Special Mechanics ====
 +When a Scout moves through or tramples high grass, they receive a temporary invisibility buff lasting 5 turns. Scouts also have an inherent speed advantage over other subclasses due to their haste level bonus.
 +
 +==== Special Abilities ====
 +  * **Invisibility on Trampling:** Trampling high grass grants temporary invisibility for 5 turns
 +  * **Increased Speed:** Has a natural haste level bonus, making them faster than regular Elves
 +  * **Stealth Mastery:** Enhanced ability to avoid detection and navigate undetected
 +
 +==== Special Armor ====
 +Using an [[rpd:armor_kit|Armor Kit]] on any armor will transform it into the [[rpd:scout_armor|Scout Armor]], which is specifically designed for this subclass.
 +
 +==== Advantages ====
 +  * Tactical invisibility for escaping dangerous situations
 +  * Superior exploration capabilities
 +  * Increased movement speed for better positioning
 +  * Effective for hit-and-run tactics
 +
 +==== Disadvantages ====
 +  * Invisibility buff is temporary (5 turns)
 +  * Requires presence of high grass to benefit from invisibility
 +  * Speed advantage is less significant in tight spaces
 +
 +==== Strategy ====
 +  * Use high grass strategically to gain invisibility before engaging enemies
 +  * Take advantage of the extra speed for positioning and escaping dangerous situations
 +  * Combine invisibility with other stealth-enhancing items or abilities
 +  * Make use of the extra speed to reach objectives more quickly
 +  * Utilize hit-and-run tactics, using invisibility to disengage when needed
 +
 +==== Related ====
 +  * [[rpd:elf|Elf]] - Base class (Elf)
 +  * [[rpd:shaman|Shaman]] - Other Elf subclass
 +  * [[rpd:scout_armor|Scout Armor]] - Class-specific armor
 +  * [[rpd:armor_kit|Armor Kit]] - Used to obtain class armor
 +  * [[rpd:tome_of_mastery|Tome of Mastery]] - Required to unlock subclass
 +  * [[rpd:high_grass|High Grass]] - Key mechanic enabling Scout's invisibility
 +
 +==== Source Code Reference ====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroSubClass.java#SCOUT|HeroSubClass.java - Scout]]
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/levels/features/HighGrass.java|HighGrass.java - Invisibility mechanic]]
 +
 +{{tag> rpd subclasses scout elf}}
  
rpd/scout_subclass.txt · Last modified: by 127.0.0.1