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rpd:sewers_level [2025/12/31 06:46] – Update wiki pages with accurate info and fix naming conventions mikerpd:sewers_level [2025/12/31 06:48] (current) – external edit 127.0.0.1
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 +====== Sewers Level ======
  
 +
 +The **Sewers** is the first dungeon level in Remixed Dungeon. It serves as an introduction to dungeon crawling mechanics and features basic enemies and simple layouts.
 +
 +==== Overview ====
 +The Sewers level is the entry point to the dungeon, featuring flooded passages, basic traps, and simple creatures. It provides players with their first experience of dungeon mechanics while maintaining a relatively low difficulty level compared to deeper areas.
 +
 +==== Level Characteristics ====
 +  * **Level Depth**: Level 1 (first dungeon level)
 +  * **Floor Range**: 1-3
 +  * **Theme**: Wet sewers with water features and simple rooms
 +  * **Difficulty**: Low (designed for early-game progression)
 +  * **Layout**: Mostly rectangular rooms with standard corridors
 +
 +==== Enemies ====
 +  * [[rpd:rat_mob|Rats]] - Common, weak enemies with low health
 +  * [[rpd:gnoll_mob|Gnolls]] - Slightly more challenging with javelins
 +  * [[rpd:crab_mob|Crabs]] - Tough shelled creatures with high defense
 +  * [[rpd:swarm_mob|Swarms]] - Fast-moving groups of flies
 +  * [[rpd:bat_mob|Bats]] - Flying enemies (in later sewer levels)
 +
 +==== Items and Equipment ====
 +  * Basic weapons suitable for early game
 +  * Starter armor pieces
 +  * Potions and scrolls for identification
 +  * Occasionally found upgrade scrolls for equipment
 +
 +==== Mechanics ====
 +  * **Water Terrain**: Some areas contain water tiles that slow movement
 +  * **Basic Traps**: Introduction to trap mechanics (darts, fire, etc.)
 +  * **Doors**: Locked doors requiring keys for access
 +  * **Ally Mechanics**: First introduction to temporary allied creatures
 +  * **Shop**: Basic shop with early-game equipment
 +
 +==== Special Features ====
 +  * **Well of Health**: Restores health and removes debuffs
 +  * **Well of Awareness**: Identifies items in the player's inventory
 +  * **Sewer Guards**: Friendly NPCs that can provide information
 +  * **Staircase**: Progression to the Prison level
 +
 +==== Strategy ====
 +  * Conserve resources as better equipment is scarce
 +  * Identify items early to make better choices
 +  * Learn to manage health and hunger efficiently
 +  * Practice combat against different enemy types
 +  * Check every room for hidden items or secrets
 +
 +==== Challenges ====
 +  * Limited healing resources compared to town
 +  * Introduction to hunger mechanics
 +  * Basic trap navigation (dart traps, fire traps)
 +  * Managing inventory weight and space
 +
 +==== Content Verification ====
 +  * Information source: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/levels/SewerLevel.java|SewerLevel.java]]
 +  * Stats verification: Based on the level's implementation
 +  * Effect descriptions source: Code analysis and gameplay experience
 +  * Last updated: December 2025, source: Remixed Dungeon 1.9.3
 +
 +==== Source Code ====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/levels/SewerLevel.java|SewerLevel.java]]
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/levels/painters/|Painters directory]] - Room generation code
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L1165-L1169|SewerLevel strings]]
 +
 +==== See Also ====
 +  * [[rpd:dungeon|Dungeon]] - General dungeon information
 +  * [[rpd:town|Town]] - Previous area
 +  * [[rpd:prison_level|Prison Level]] - Next area
 +  * [[rpd:sewers|Sewers]] - General information about the sewers area
 +  * [[rpd:mobs|Mobs]] - Enemies found in this level
 +
 +{{tag> rpd levels sewers beginner}}
rpd/sewers_level.txt · Last modified: by 127.0.0.1