rpd:shields
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| rpd:shields [2025/12/30 15:44] – Fix link to equipment slots in shields.txt mike | rpd:shields [2025/12/30 15:48] (current) – external edit 127.0.0.1 | ||
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| + | ====== Shields ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | **Shields** are defensive equipment items that can be equipped in the Left Hand slot in Remixed Pixel Dungeon. | ||
| + | |||
| + | ==== Overview ==== | ||
| + | Shields provide defensive bonuses and blocking capabilities when equipped in the left hand. They can be used in combination with weapons in the main hand, offering protection at the cost of some offensive capability. | ||
| + | |||
| + | ==== Shield Mechanics ==== | ||
| + | * **Slot**: Left Hand equipment slot (can also be wielded as a weapon in main hand) | ||
| + | * **Function**: | ||
| + | * **Strategy**: | ||
| + | * **Compatibility**: | ||
| + | * **Block Chance**: Varies by shield level and character strength (30%, 40%, 40%, 50% base chance for levels 1-4) | ||
| + | * **Block Damage**: Reduces incoming damage by a fixed amount (4, 6, 8, 10 base values for levels 1-4, scales with item level) | ||
| + | * **Block Formula**: Base damage reduction = blockForLevel[shieldLevel] * (1.3 ^ itemLevel) | ||
| + | * **Recharge Time**: After blocking, shields require time to recharge before the next block (base 5 turns + strength penalty) | ||
| + | * **Required Strength**: Each shield level requires a minimum strength (Wooden: 12, Tough: 14, Strong: 16, Royal: 18) | ||
| + | * **Weight Penalty**: If character STR is below required STR, block chance is reduced by 10% per point deficit | ||
| + | * **Recharge Formula**: Recharge time = 5 + max(required STR - effective STR, 0) | ||
| + | * **Damage Mechanics**: | ||
| + | |||
| + | ==== Types of Shields ==== | ||
| + | * Wooden Shield - Basic shield (Level 1) | ||
| + | * Tough Shield - Reinforced shield (Level 2) | ||
| + | * Strong Shield - Heavy shield (Level 3) | ||
| + | * Royal Shield - Elite shield (Level 4) | ||
| + | * [[rpd: | ||
| + | |||
| + | ==== Combat Strategy ==== | ||
| + | Using shields changes the combat approach significantly: | ||
| + | |||
| + | * **Defense**: | ||
| + | * **Offense**: | ||
| + | * **Versatility**: | ||
| + | * **Tactics**: | ||
| + | * **Block Timing**: Shields must recharge after each block, so timing is crucial | ||
| + | * **Dual Usage**: Can be equipped as a weapon in main hand (with different damage mechanics) | ||
| + | |||
| + | ==== Content Verification ==== | ||
| + | * Information source: Lua Script Library (lib/ | ||
| + | * Stats verified: Yes (from strForLevel, | ||
| + | * Mechanics verified: Yes (from shield functions in shields.lua) | ||
| + | * Last updated: December 15, 2025 | ||
| + | * Source code: [[https:// | ||
| + | * Stats source code: [[https:// | ||
| + | * Related Java code: [[https:// | ||
| + | |||
| + | ==== Modding Support ==== | ||
| + | Remixed Dungeon' | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd shields equipment defensive}} | ||
rpd/shields.txt · Last modified: by 127.0.0.1
