rpd:spell_system
Differences
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| rpd:spell_system [2025/12/26 05:06] – Add spell system and fortune teller window pages, update liquid flame and potion pages mike | rpd:spell_system [2025/12/26 05:08] (current) – external edit 127.0.0.1 | ||
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| + | ====== Spell System ====== | ||
| + | The **Spell System** in Remixed Dungeon allows heroes to use magical abilities through various spells that can be learned and used depending on their class and affinities. | ||
| + | |||
| + | ==== Overview ==== | ||
| + | * Spells are magical abilities that heroes can learn and cast | ||
| + | * Different classes have access to different spell affinities | ||
| + | * Spells consume mana and have various effects (offensive, defensive, utility) | ||
| + | * Each spell has specific requirements, | ||
| + | |||
| + | ==== Spell Affinities ==== | ||
| + | * **Rogue Affinity:** Includes throwing and stealth spells like [[rpd: | ||
| + | * **Mage Affinity:** Fire, frost and magical spells | ||
| + | * **Warrior Affinity:** Combat-enhancing spells | ||
| + | * **Elf Affinity:** Nature and enhancement spells | ||
| + | * **Necromancer Affinity:** Undead and life-drain spells | ||
| + | |||
| + | ==== Usage ==== | ||
| + | * **Mana System:** Spells require mana to cast (see [[rpd: | ||
| + | * **Spell Learning:** Heroes learn spells through gameplay progression | ||
| + | * **Casting Time:** Different spells have varying cast times | ||
| + | * **Targeting: | ||
| + | |||
| + | ==== Spell Mechanics ==== | ||
| + | * **Implementation: | ||
| + | * **Core System:** Built on a spell library system (see '' | ||
| + | * **Customization: | ||
| + | * **Magic Affinity:** Determines which classes can use specific spells | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[mr: | ||
| + | |||
| + | ==== Related Content ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd spells magic system }} | ||
