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rpd:stats [2025/12/19 21:40] – Wiki maintenance: Create missing pages, fix naming conventions, update content verification mikerpd:stats [2025/12/19 21:42] (current) – external edit 127.0.0.1
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 +====== Stats ======
  
 +{{ rpd:images:stats_example.png|Stats Interface }}
 +
 +Stats in Remixed Dungeon represent the core numerical attributes that affect your character's performance throughout the dungeon. Understanding your stats is crucial for survival and success.
 +
 +==== Primary Stats ====
 +
 +==== Strength ====
 +  * **Base Value**: 10 for most classes (12 for Warrior)
 +  * **Function**: Affects carrying capacity, ability to wear heavy armor, and melee damage with weapons
 +  * **Requirements**: Heavy armor requires strength equal to or greater than its strength requirement
 +  * **Carrying Capacity**: Higher strength allows carrying more items without weight penalties
 +  * **Damage**: Strength above the weapon's requirement provides a damage bonus
 +  * **Code Reference**: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/Hero.java|Hero.java]]
 +  * **String Resource**: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L1701-L1703|Strength strings]]
 +
 +==== Health Points (HP) ====
 +  * **Starting HP**: Varies by class, typically 20 for most classes
 +  * **HP Growth**: Increases with levels, typically 1-2 HP per level
 +  * **Max HP**: Affected by items like Ring of Might, Potions of Might, etc.
 +  * **Mechanics**: When HP reaches 0, the hero dies
 +
 +==== Magic Power ====
 +  * **Affects**: Spell damage and effectiveness
 +  * **Growth**: Increases with levels and specific items
 +  * **Related**: Affected by various items and enchantments
 +
 +==== Secondary Stats ====
 +
 +==== Attack Skill ====
 +  * **Function**: Affects hit chance in melee and ranged combat
 +  * **Calculation**: Base value + strength bonus + equipment + buffs
 +  * **Formula**: Hit chance = Attack Skill / (Attack Skill + Defense Skill of target)
 +
 +==== Defense Skill ====
 +  * **Function**: Affects dodge chance in melee and ranged combat
 +  * **Calculation**: Base value + dexterity bonus + equipment + buffs
 +  * **Formula**: Dodge chance = Defense Skill / (Attack Skill of attacker + Defense Skill)
 +
 +==== Accuracy ====
 +  * **Function**: Affects hit chance with ranged weapons
 +  * **Related to**: Attack Skill and specific weapon mechanics
 +  * **[[rpd:accuracy|Accuracy]]**: See dedicated page for details
 +
 +==== Magic Power ====
 +  * **Function**: Affects spell damage and effectiveness
 +  * **Growth**: Increases with levels and specific items
 +
 +==== Tertiary Stats ====
 +
 +==== Speed ====
 +  * **Function**: Affects movement speed and initiative in combat
 +  * **Formula**: Actual speed is modified by equipment, terrain, and status effects
 +  * **Equipment Impact**: Heavier armor typically reduces speed
 +
 +==== Carry Weight ====
 +  * **Function**: Determines how much equipment and items can be carried
 +  * **Based on**: Strength stat with possible equipment bonuses
 +  * **Penalty**: Exceeding carry weight reduces movement speed
 +
 +==== Equipment and Stats ====
 +
 +==== Strength Requirement ====
 +  * **Equipment**: Each armor and weapon has a strength requirement
 +  * **Penalty**: Using equipment below your strength requirement causes penalties
 +  * **Failure**: Cannot equip items with strength requirement higher than current strength
 +  * **Benefits**: Equipping items matching or below requirement provides bonuses
 +
 +==== Class-Specific Stats ====
 +  * [[rpd:warrior_class|Warrior]]: Higher base strength, starting HP
 +  * [[rpd:mage_class|Mage]]: Enhanced magic power growth
 +  * [[rpd:rogue_class|Rogue]]: Higher accuracy and dodging
 +  * [[rpd:huntress_class|Huntress]]: Enhanced ranged combat capabilities
 +  * [[rpd:elf_class|Elf]]: Balanced stats with unique spell affinity
 +
 +==== Stat Improvement ====
 +
 +==== Leveling Up ====
 +  * **Primary Stats**: HP increases with each level
 +  * **Secondary Stats**: Attack and Defense Skill improve with levels
 +  * **Growth Rate**: Varies by class and current stats
 +
 +==== Items Affecting Stats ====
 +  * **Potions**: Potions of Might increase strength
 +  * **Rings**: Various rings provide stat bonuses
 +  * **Armor**: Class armors provide various stat bonuses
 +  * **Artifacts**: Some artifacts enhance specific stats
 +
 +==== Code References ====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/Hero.java|Hero.java]] - Main stat implementation
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/Belongings.java|Belongings.java]] - Equipment stat calculations
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/Char.java|Char.java]] - Base character stats and mechanics
 +
 +==== See Also ====
 +  * [[rpd:hero|Hero]]
 +  * [[rpd:classes|Classes]]
 +  * [[rpd:upgrading|Upgrading]]
 +  * [[rpd:equipment|Equipment]]
 +  * [[rpd:strength|Strength]]
 +
 +{{tag> rpd stats hero mechanics}}
rpd/stats.txt · Last modified: by 127.0.0.1