rpd:status_effects
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| rpd:status_effects [2025/12/22 17:36] – Update references and fix broken links in multiple pages mike | rpd:status_effects [2025/12/22 17:40] (current) – external edit 127.0.0.1 | ||
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| + | ====== Status Effects ====== | ||
| + | Status effects in Remixed Dungeon are temporary conditions that modify character abilities, attributes, or game mechanics. They can be beneficial (buffs) or harmful (debuffs). | ||
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| + | ==== Beneficial Effects (Buffs) ==== | ||
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| + | ==== Harmful Effects (Debuffs) ==== | ||
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| + | ==== Duration and Mechanics ==== | ||
| + | * Most status effects have a timed duration that counts down each turn | ||
| + | * Some effects stack, others overwrite previous instances of the same type | ||
| + | * Powerful effects may override lesser effects of the same type | ||
| + | * Duration can be affected by certain class abilities or equipment | ||
| + | * Some effects have special removal methods (e.g., water removes Ooze) | ||
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| + | ==== Remedies and Prevention ==== | ||
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| + | * Stepping into water removes burning and ooze effects | ||
| + | * Some class abilities provide resistance to specific effects | ||
| + | * Certain equipment provides protection against common status effects | ||
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| + | ==== Strategic Use ==== | ||
| + | * Apply beneficial effects before challenging encounters | ||
| + | * Remove harmful effects with appropriate items or abilities | ||
| + | * Some enemies are particularly vulnerable to specific status effects | ||
| + | * Certain equipment synergizes well with specific status effects | ||
| + | * Timing is critical for maximum effect from buffs | ||
| + | * Debuffs can turn the tide of difficult battles | ||
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| + | ==== Class Interactions ==== | ||
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| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
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| + | {{tag> rpd mechanics status effects}} | ||
rpd/status_effects.txt · Last modified: by 127.0.0.1
