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rpd:status_effects [2025/12/22 17:36] – Update references and fix broken links in multiple pages mikerpd:status_effects [2025/12/22 17:40] (current) – external edit 127.0.0.1
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 +====== Status Effects ======
  
 +Status effects in Remixed Dungeon are temporary conditions that modify character abilities, attributes, or game mechanics. They can be beneficial (buffs) or harmful (debuffs).
 +
 +==== Beneficial Effects (Buffs) ====
 +  * [[rpd:regeneration|Regeneration]] - Gradually heals HP
 +  * [[rpd:haste_spell|Haste]] - Increases movement and attack speed
 +  * [[rpd:invisibility|Invisibility]] - Makes you undetectable to enemies
 +  * [[rpd:levitation|Levitation]] - Allows movement over traps and special terrain
 +  * [[rpd:shield|Shield]] - Provides temporary damage absorption
 +  * [[rpd:strength|Strength Boost]] - Temporary increase in strength
 +  * [[rpd:heroism|Heroism]] - Enhances all combat abilities
 +  * [[rpd:barkskin|Barkskin]] - Reduces physical damage taken
 +  * [[rpd:blessed|Blessed]] - Increases accuracy and evasion
 +  * [[rpd:candle_of_mind_vision|Candle of Mind Vision]] - Reveals nearby dungeon layout
 +  * [[rpd:awareness|Awareness]] - Reveals all creatures on the level
 +  * [[rpd:light|Light]] - Provides light in dark areas
 +  * [[rpd:mind_vision|Mind Vision]] - See all creatures on the level
 +  * [[rpd:mana_regeneration|Mana Regeneration]] - Restores mana over time
 +  * [[rpd:shadows|Shadows]] - Hides you in darkness, reducing detection
 +  * [[rpd:speed|Speed]] - Increases movement speed
 +  * [[rpd:snipers_mark|Sniper's Mark]] - Increases accuracy against marked target
 +  * [[rpd:combo|Combo]] - Increases damage based on consecutive attacks
 +  * [[rpd:fury|Fury]] - Increases damage but prevents healing
 +  * [[rpd:item_action|Item Action]] - Allows quick item usage
 +
 +==== Harmful Effects (Debuffs) ====
 +  * [[rpd:poison|Poison]] - Gradually damages HP
 +  * [[rpd:burning|Burning]] - Damages while on fire
 +  * [[rpd:bleeding|Bleeding]] - Damages over time
 +  * [[rpd:paralysis|Paralysis]] - Prevents all actions
 +  * [[rpd:weakness|Weakness]] - Reduces strength and damage
 +  * [[rpd:slow_buff|Slow]] - Reduces movement and attack speed
 +  * [[rpd:blindness|Blindness]] - Reduces accuracy and prevents identification
 +  * [[rpd:charm_spell|Charm]] - Makes enemies fight for you temporarily
 +  * [[rpd:roots|Roots]] - Prevents movement
 +  * [[rpd:ooze|Ooze]] - Deals continuous damage until cleaned
 +  * [[rpd:stun|Stun]] - Temporarily disables actions
 +  * [[rpd:terror|Terror]] - Forces character to flee in fear
 +  * [[rpd:vertigo|Vertigo]] - Causes disorientation, random movement
 +  * [[rpd:frost_buff|Frost]] - Causes cold damage and prevents action
 +  * [[rpd:sleep|Sleep]] - Puts character to sleep
 +  * [[rpd:amok|Amok]] - Forces character to attack randomly
 +  * [[rpd:cripple|Cripple]] - Reduces movement speed by 50%
 +
 +==== Duration and Mechanics ====
 +  * Most status effects have a timed duration that counts down each turn
 +  * Some effects stack, others overwrite previous instances of the same type
 +  * Powerful effects may override lesser effects of the same type
 +  * Duration can be affected by certain class abilities or equipment
 +  * Some effects have special removal methods (e.g., water removes Ooze)
 +
 +==== Remedies and Prevention ====
 +  * [[rpd:potion_of_healing_item|Potion of Healing]] can cure poison, bleeding, blindness, and paralysis
 +  * [[rpd:scroll_of_remove_curse_item|Scroll of Remove Curse]] can cure cursed status
 +  * [[rpd:potion_of_might_item|Potion of Might]] can remove debuffs
 +  * [[rpd:potion_of_frost_item|Potion of Frost]] can extinguish burning
 +  * Stepping into water removes burning and ooze effects
 +  * Some class abilities provide resistance to specific effects
 +  * Certain equipment provides protection against common status effects
 +
 +==== Strategic Use ====
 +  * Apply beneficial effects before challenging encounters
 +  * Remove harmful effects with appropriate items or abilities
 +  * Some enemies are particularly vulnerable to specific status effects
 +  * Certain equipment synergizes well with specific status effects
 +  * Timing is critical for maximum effect from buffs
 +  * Debuffs can turn the tide of difficult battles
 +
 +==== Class Interactions ====
 +  * [[rpd:mage_class|Mages]] can apply various elemental status effects
 +  * [[rpd:rogue_class|Rogues]] have abilities to grant stealth or apply debuffs
 +  * [[rpd:priest_class|Priests]] can provide healing and protective buffs
 +  * [[rpd:necromancer_class|Necromancers]] can apply and exploit various debuffs
 +  * [[rpd:warrior_class|Warriors]] can use certain buffs to enhance combat effectiveness
 +  * [[rpd:huntress_class|Huntresses]] have abilities that interact with several status effects
 +
 +==== See Also ====
 +  * [[rpd:mechanics|Game Mechanics]] - Other core game systems
 +  * [[rpd:potion|Potions]] - Items that often provide status effects
 +  * [[rpd:scroll|Scrolls]] - Items that can apply status effects
 +
 +{{tag> rpd mechanics status effects}}
rpd/status_effects.txt · Last modified: by 127.0.0.1