rpd:sub_levels
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| + | ===== Branches and Special Areas ===== | ||
| + | Remixed Pixel Dungeon features a complex dungeon structure with multiple branching paths, special areas, and parallel dungeon levels that weren' | ||
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| + | ==== Main Branches ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | ==== Town Areas ==== | ||
| + | The game now begins in a town with several special areas that are safe (no monsters or traps): | ||
| + | * Main Town - Starting area with shops and services | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * Shop - Town shop for buying and selling items | ||
| + | |||
| + | ==== Portal System ==== | ||
| + | After defeating major bosses, players encounter portal rooms that can take them back to town. Portals are located at depths 5, 10, 15, 20, 25, and 31, providing convenient access between major dungeon sections. | ||
| + | |||
| + | ==== Guts Level ==== | ||
| + | A special late-game area (depths 27-30) with unique enemies and mechanics. | ||
| + | |||
| + | ==== Level Types ==== | ||
| + | * **Safe levels**: Town areas where no monsters spawn and players don't accumulate hunger | ||
| + | * **Boss levels**: Special encounters with powerful enemies | ||
| + | * **Random levels**: Procedurally generated with specific themes | ||
| + | * **Predesigned levels**: Custom-designed areas with specific layouts | ||
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| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
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| + | {{tag>: | ||
