rpd:traps
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| rpd:traps [2025/12/20 01:06] – Add Traps page with information about dungeon hazards mike | rpd:traps [2025/12/20 01:11] (current) – external edit 127.0.0.1 | ||
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| + | ====== Traps ====== | ||
| + | Traps are environmental hazards scattered throughout the dungeon that activate when stepped on or triggered in various ways. They can be found in all levels of the dungeon and pose a constant threat to adventurers. | ||
| + | |||
| + | ==== Common Traps ==== | ||
| + | * **Poison Trap**: Inflicts poison damage over time | ||
| + | * **Toxic Trap**: Releases toxic gas in an area | ||
| + | * **Fire Trap**: Erupts in flames, dealing fire damage | ||
| + | * **Frost Trap**: Covers area in freezing air | ||
| + | * **Paralytic Trap**: Paralyzes the victim temporarily | ||
| + | * **Alarm Trap**: Creates a loud noise that attracts nearby monsters | ||
| + | * **Lightning Trap**: Discharges electricity, | ||
| + | * **Gripping Trap**: Causes damage and immobilizes the trigger | ||
| + | * **Burning Trap**: Ignites the trigger in flames | ||
| + | * **Rockfall Trap**: Causes rocks to fall from the ceiling | ||
| + | |||
| + | ==== Detection ==== | ||
| + | * Traps can be detected by careful exploration | ||
| + | * Characters with high perception have better chances of spotting traps | ||
| + | * Certain rings and items can improve trap detection | ||
| + | * Some classes have special abilities to detect or avoid traps | ||
| + | |||
| + | ==== Disabling ==== | ||
| + | * Most traps can be disarmed with sufficient skill | ||
| + | * Rogues and their subclasses are particularly skilled at trap disarmament | ||
| + | * Some items and equipment can protect against certain trap effects | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * Trap mechanics: [[https:// | ||
| + | * Trap definitions: | ||
| + | |||
| + | {{tag> rpd mechanics hazards}} | ||
rpd/traps.txt · Last modified: by 127.0.0.1
