rpd:walking_type
Differences
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| rpd:walking_type [2025/12/31 00:13] – Add English walking_type.txt page documenting the WalkingType mechanic mike | rpd:walking_type [2025/12/31 00:16] (current) – external edit 127.0.0.1 | ||
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| + | ====== Walking Type ====== | ||
| + | **Walking Type** is a property of mobs that determines what types of terrain they can move on in Remixed Dungeon. | ||
| + | |||
| + | ==== Walking Types ==== | ||
| + | * **NORMAL** - standard movement, only on passable tiles | ||
| + | * **WATER** - movement on water tiles | ||
| + | * **WALL** - movement through walls (e.g., [[rpd: | ||
| + | * **GRASS** - movement on grass tiles | ||
| + | * **CHASM** - movement over chasms | ||
| + | * **ABSOLUTE** - absolute movement, can move on any tile | ||
| + | |||
| + | ==== Application ==== | ||
| + | * Walking type determines where a mob can spawn | ||
| + | * Affects the pathfinding algorithm when a mob moves | ||
| + | * Determines the ability to move on specific types of terrain | ||
| + | * Each walking type allows movement on different terrain types (normal, water, walls, grass, chasms, or all terrain) | ||
| + | |||
| + | ==== Technical Implementation ==== | ||
| + | * **Java Class:** [[https:// | ||
| + | * **Mechanics: | ||
| + | * **Spawning: | ||
| + | * **Movement: | ||
| + | |||
| + | ==== Related ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd mechanics movement}} | ||
rpd/walking_type.txt · Last modified: by 127.0.0.1
