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rpd:walking_type

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rpd:walking_type [2025/12/31 00:13] – Add English walking_type.txt page documenting the WalkingType mechanic mikerpd:walking_type [2025/12/31 00:16] (current) – external edit 127.0.0.1
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 +====== Walking Type ======
  
 +**Walking Type** is a property of mobs that determines what types of terrain they can move on in Remixed Dungeon.
 +
 +==== Walking Types ====
 +  * **NORMAL** - standard movement, only on passable tiles
 +  * **WATER** - movement on water tiles
 +  * **WALL** - movement through walls (e.g., [[rpd:shadow_mob|Shadows]])
 +  * **GRASS** - movement on grass tiles
 +  * **CHASM** - movement over chasms
 +  * **ABSOLUTE** - absolute movement, can move on any tile
 +
 +==== Application ====
 +  * Walking type determines where a mob can spawn
 +  * Affects the pathfinding algorithm when a mob moves
 +  * Determines the ability to move on specific types of terrain
 +  * Each walking type allows movement on different terrain types (normal, water, walls, grass, chasms, or all terrain)
 +
 +==== Technical Implementation ====
 +  * **Java Class:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/WalkingType.java|WalkingType.java]]
 +  * **Mechanics:** Each type has a different passableCells array determining where they can move
 +  * **Spawning:** Different types use different respawnCell methods to determine spawn locations
 +  * **Movement:** Used in pathfinding algorithms to determine valid movement locations
 +
 +==== Related ====
 +  * [[rpd:shadow_mob|Shadow]] - example of mob with wall-walking ability
 +  * [[rpd:mobs|Mobs]] - other creatures in the game
 +  * [[rpd:mechanics|Mechanics]] - other game mechanics
 +  * [[rpd:terrain|Terrain]] - different terrain types in the dungeon
 +
 +{{tag> rpd mechanics movement}}