rpd:wandering_ai
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| rpd:wandering_ai [2025/12/24 03:28] – Wiki maintenance: Update pages, fix naming conventions, add missing pages mike | rpd:wandering_ai [2025/12/24 03:30] (current) – external edit 127.0.0.1 | ||
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| + | ====== Wandering AI ====== | ||
| + | ==== Description ==== | ||
| + | Wandering AI is an artificial intelligence behavior where enemies move randomly around the dungeon rather than actively pursuing the player. | ||
| + | |||
| + | ==== Characteristics ==== | ||
| + | * **Random Movement** - Moves to adjacent tiles randomly when not engaged | ||
| + | * **Low Alertness** - Doesn' | ||
| + | * **Patrol Behavior** - May follow simple patterns when undisturbed | ||
| + | * **Passive Detection** - Only notices player when in adjacent tiles or line of sight | ||
| + | |||
| + | ==== Examples of Wandering Mobs ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | ==== Advantages ==== | ||
| + | * **Predictable Movement** - Easier to anticipate their position | ||
| + | * **Less Threatening** - Won't pursue the player aggressively | ||
| + | * **Opportunity for Preparation** - Can prepare for combat before engagement | ||
| + | |||
| + | ==== Disadvantages ==== | ||
| + | * **Surprise Factor** - May encounter when not expecting combat | ||
| + | * **Stealth Limitations** - Even stealthy characters may be detected | ||
| + | * **Area Coverage** - May detect the player over larger areas when multiple present | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * **Avoidance** - Often possible to avoid combat by careful movement | ||
| + | * **Surprise Advantages** - Can get first attack when engaging them | ||
| + | * **Predictable Patterns** - Can sometimes predict their movement to avoid or intercept | ||
| + | * **Area Control** - May need to clear areas systematically to ensure safety | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd mechanics ai }} | ||
