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rpd:water_elemental_mob [2025/12/19 04:57] – Wiki maintenance: Update pages, fix naming inconsistencies, add missing mr: namespace pages mikerpd:water_elemental_mob [2025/12/19 04:59] (current) – external edit 127.0.0.1
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 +====== Water Elemental Mob ======
  
 +{{ rpd:images:mob_WaterElemental.png|Water Elemental Sprite }}
 +
 +==== Description ====
 +**Water Elementals** are hostile creatures found in Remixed Dungeon. They are water-based enemies that exhibit different behaviors based on terrain and can freeze enemies on attack.
 +
 +==== Stats ====
 +  * **HP:** (depth * 5 + 1)
 +  * **HT:** (depth * 5 + 1)
 +  * **Defense Skill:** depth * 2 + 1
 +  * **Attack Skill:** (depth * 2 + 1) / 2 + 1
 +  * **Damage:** (ht/2)-(ht/2) (fixed range)
 +  * **DR (Damage Reduction):** expForKill / 3
 +  * **EXP for Kill:** depth + 1
 +  * **Max Level:** depth + 2
 +  * **Carcass Chance:** 0
 +  * **Kind:** Math.min(depth/5, 4) (affects sprite appearance)
 +
 +==== Special Abilities ====
 +  * **Freezing Attack:** Has a 50% chance to create freezing effect at enemy's position when attacking
 +  * **Liquid Terrain Speed:** Moves 2x faster in liquid terrain, 0.5x speed on land
 +  * **Water Healing:** Heals expForKill HP when standing on water tiles
 +  * **Frost Healing:** Takes no Frost damage and heals expForKill HP when affected by Frost
 +  * **Burning Vulnerability:** Takes 1 to ht()/3 damage when affected by Burning
 +  * **Immunities:** Immune to Frost, Psionic Blast, and Bleeding
 +
 +==== Behavior ====
 +  * Adjusts stats based on current dungeon depth (IDepthAdjustable implementation)
 +  * Changes appearance based on dungeon depth (MultiKindMob implementation)
 +  * Drops Potion of Frost (10% chance)
 +  * Moves towards the player when detected
 +  * More dangerous in water environments
 +
 +==== Strategy ====
 +  * Fight away from water to prevent healing
 +  * Burning effects are especially effective against Water Elementals
 +  * Be careful of the freezing effect which can create dangerous situations
 +  * They are significantly faster in water, harder to escape
 +  * The elemental's damage is fixed at half its HP, making it quite variable depending on level
 +
 +==== Content Verification ====
 +  * Information source: Java Class com.nyrds.pixeldungeon.mobs.elementals.WaterElemental
 +  * Stats verification: Extracted directly from WaterElemental.adjustStats() method
 +  * Effect descriptions: Based on in-game mechanics from attackProc(), speed(), act(), and add()
 +  * Source code: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mobs/elementals/WaterElemental.java]]
 +
 +==== See Also ====
 +  * [[rpd:ice_elemental_mob|Ice Elemental]]
 +  * [[rpd:fire_elemental_mob|Fire Elemental]]
 +  * [[rpd:air_elemental_mob|Air Elemental]]
 +  * [[rpd:elemental_mob|Elemental Mobs]]
 +  * [[rpd:freezing|Freezing Effect]]
 +  * [[rpd:potion_of_frost_item|Potion of Frost]]
 +  * [[rpd:burning_buff|Burning Buff]]
 +
 +{{tag> rpd mobs elementals water freezing}}
rpd/water_elemental_mob.txt · Last modified: by 127.0.0.1