rpd:weapon_item
Differences
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| rpd:weapon_item [2025/12/25 18:36] – Update wiki: rename assassin.txt to assassin_subclass.txt, update subclass mechanics, add item pages for armor, weapon, and ring Mikhael | rpd:weapon_item [2025/12/25 18:39] (current) – external edit 127.0.0.1 | ||
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| + | ====== Weapon Item ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | **Weapons** are equipment items in Remixed Dungeon that allow the hero to attack enemies more effectively. Weapons come in various types, tiers, and specializations. | ||
| + | |||
| + | ==== Description ==== | ||
| + | Weapons provide increased damage output compared to fighting unarmed. Each weapon has a damage range (min/max), required strength to wield without penalties, and attack speed. Different weapon types suit different playstyles and hero classes. | ||
| + | |||
| + | ==== Stats ==== | ||
| + | * **Damage Range:** Minimum and maximum damage dealt | ||
| + | * **Strength Requirement: | ||
| + | * **Attack Speed:** How quickly the weapon can be used | ||
| + | * **Durability: | ||
| + | * **Weapon Class:** Different mechanics based on weapon type (melee, missile, etc.) | ||
| + | |||
| + | ==== Weapon Types ==== | ||
| + | * **Melee Weapons:** [[rpd: | ||
| + | * **Ranged Weapons:** [[rpd: | ||
| + | * **Special Weapons:** Unique weapons with special properties | ||
| + | |||
| + | ==== Weapon Tiers ==== | ||
| + | Weapons come in different tiers, typically: | ||
| + | * Tier 1: [[rpd: | ||
| + | * Tier 2: [[rpd: | ||
| + | * Higher tiers with increasing strength requirements and damage | ||
| + | |||
| + | ==== Special Mechanics ==== | ||
| + | * **Upgrading: | ||
| + | * **Enchantments: | ||
| + | * **Weapon Mastery:** Special subclass abilities related to specific weapons | ||
| + | * **Attack Speed:** Affects how frequently you can attack with the weapon | ||
| + | |||
| + | ==== Obtaining ==== | ||
| + | * Found throughout dungeon levels | ||
| + | * Available in shops | ||
| + | * Dropped by enemies | ||
| + | * Starting equipment for hero classes | ||
| + | * Crafted using alchemy | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * Choose weapons that match your hero's strength requirements | ||
| + | * Upgrade weapons when possible to increase damage | ||
| + | * Consider enchantments that complement your playstyle | ||
| + | * Balance damage, speed, and strength requirements | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * **Java Implementation: | ||
| + | * **Melee Weapons:** [[https:// | ||
| + | * **Ranged Weapons:** [[https:// | ||
| + | * **String Resources (English): | ||
| + | * **String Resources (Russian): | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd items weapons equipment melee ranged}} | ||
