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rpd:weapon_types_mechanic [2025/12/30 15:46] – Add weapon_types_mechanic.txt with comprehensive information about different weapon types mikerpd:weapon_types_mechanic [2025/12/30 15:48] (current) – external edit 127.0.0.1
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 +====== Weapon Types Mechanic ======
  
 +This page provides information about different weapon types in Remixed Dungeon.
 +
 +==== Melee Weapons ====
 +Melee weapons are used for close combat and include:
 +
 +  * **Swords** - Standard melee weapons with balanced stats (e.g. [[rpd:short_sword_item|Short Sword]], [[rpd:long_sword_item|Long Sword]])
 +  * **Axes** - Heavy damage weapons with slower attack speed (e.g. [[rpd:hand_axe_item|Hand Axe]], [[rpd:war_hammer_item|War Hammer]])
 +  * **Maces** - Mid-tier weapons with moderate damage (e.g. [[rpd:club_item|Club]], [[rpd:mace_item|Mace]])
 +  * **Spears** - Long-range melee weapons with reach advantage (e.g. [[rpd:spear_item|Spear]], [[rpd:halberd_item|Halberd]])
 +  * **Daggers** - Fast weapons with lower damage but high attack rate (e.g. [[rpd:dagger_item|Dagger]], [[rpd:kunai_item|Kunai]])
 +
 +==== Ranged Weapons ====
 +Ranged weapons allow attacking from a distance:
 +
 +  * **Bows** - Use ammunition like arrows to attack from range (e.g. [[rpd:wooden_bow_item|Wooden Bow]], [[rpd:composite_bow_item|Composite Bow]])
 +  * **Crossbows** - Higher damage than bows but slower (e.g. [[rpd:crossbow_item|Crossbow]])
 +  * **Slingshots** - Basic projectile weapons (e.g. [[rpd:slingshot_item|Slingshot]])
 +  * **Custom Ranged** - Special ranged weapons with unique properties (e.g. [[rpd:chaos_bow_item|Chaos Bow]])
 +
 +==== Missile Weapons ====
 +Missile weapons are thrown or fired at enemies:
 +
 +  * **Throwing Knives** - Fast, light projectiles (e.g. [[rpd:throwing_knife_item|Throwing Knife]])
 +  * **Javelins** - Medium-range throwing spears (e.g. [[rpd:javelin_item|Javelin]])
 +  * **Shurikens** - Small throwing stars (e.g. [[rpd:shuriken_item|Shuriken]])
 +  * **Darts** - Basic ranged ammunition (e.g. [[rpd:dart_item|Dart]], [[rpd:curare_dart_item|Curare Dart]])
 +
 +==== Ammunition ====
 +Various types of ammunition used with ranged weapons:
 +
 +  * **Arrows** - Used with bows (e.g. [[rpd:arrow_item|Arrow]], [[rpd:poison_dart_item|Poison Arrow]])
 +  * **Bolts** - Used with crossbows (e.g. [[rpd:bolt_item|Bolt]])
 +  * **Special Ammunition** - Enhanced projectiles with effects (e.g. [[rpd:incendiary_dart_item|Incendiary Dart]], [[rpd:shocker_item|Shocker]])
 +
 +==== Special Weapon Properties ====
 +  * **Enchantments** - Magical effects that enhance weapon properties ([[rpd:enchantments|Enchantments]])
 +  * **Upgrades** - Enhancement levels that improve weapon stats ([[rpd:weapon_upgrades|Weapon Upgrades]])
 +  * **Durability** - Weapons degrade over time and need repair/replacement
 +
 +==== See Also ====
 +  * [[rpd:melee_weapons|Melee Weapons]]
 +  * [[rpd:ranged_weapons|Ranged Weapons]]
 +  * [[rpd:ammo|Ammunition]]
 +  * [[rpd:enchantments|Enchantments]]
 +  * [[rpd:weapon_upgrades|Weapon Upgrades]]
 +  * [[rpd:weapons|Weapons]]
 +  * [[rpd:items|Items]]
 +
 +{{tag> rpd items weapons melee ranged missile mechanic}}
rpd/weapon_types_mechanic.txt · Last modified: by 127.0.0.1