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rpd:weapons [2025/12/25 01:10] – Wiki maintenance: update and rename pages to follow naming conventions, create missing pages to resolve red links mikerpd:weapons [2025/12/25 01:13] (current) – external edit 127.0.0.1
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 +====== Weapons ======
  
 +{{ rpd:images:weapons_illustration.png|Weapons }}
 +
 +**Weapons** are items that increase the hero's damage output in combat. Each weapon has a damage range and speed of attack, with some having special properties or requiring specific strength to wield effectively.
 +
 +==== Weapon Properties ====
 +  * **Damage**: Range of damage dealt per successful hit
 +  * **Speed**: Time required between attacks
 +  * **Strength Requirement**: Minimum strength needed to wield effectively
 +  * **Tier**: Level of quality (higher is generally better)
 +  * **Durability**: How much use the weapon can take before breaking
 +  * **Enchantments**: Special magical properties that enhance performance
 +
 +==== Weapon Tiers ====
 +  * **Tier 1**: [[rpd:short_sword_item|Short Sword]] - Basic weapon with balanced stats
 +  * **Tier 2**: [[rpd:hand_axe_item|Hand Axe]] - Higher damage than Tier 1
 +  * **Tier 3**: [[rpd:spear_item|Spear]] - Reach weapon with moderate damage
 +  * **Tier 4**: [[rpd:war_hammer_item|War Hammer]] - High damage but slow
 +  * **Tier 5**: [[rpd:long_sword_item|Long Sword]] - High damage balanced weapon
 +  * **Tier 6**: [[rpd:gauntlets_item|Gauntlets]] - Fast attacks with moderate damage
 +
 +==== Weapon Types ====
 +  * **Swords**: Balanced weapons with good damage and speed
 +    * [[rpd:short_sword_item|Short Sword]], [[rpd:long_sword_item|Long Sword]], [[rpd:scimitar_item|Scimitar]], [[rpd:assassins_blade_item|Assassin's Blade]]
 +  * **Axes**: Heavy damage weapons with slower attack speed
 +    * [[rpd:hand_axe_item|Hand Axe]], [[rpd:war_axe_item|War Axe]], [[rpd:battle_axe_item|Battle Axe]]
 +  * **Maces**: Moderate damage with special properties
 +    * [[rpd:quarterstaff_item|Quarterstaff]], [[rpd:mace_item|Mace]], [[rpd:war_hammer_item|War Hammer]]
 +  * **Daggers**: Fast attacks with lower damage
 +    * [[rpd:dagger_item|Dagger]], [[rpd:knife_item|Knife]], [[rpd:shiv_item|Shiv]]
 +  * **Spears**: Reach weapons that attack at a distance
 +    * [[rpd:spear_item|Spear]], [[rpd:glaive_item|Glaive]], [[rpd:halberd_item|Halberd]]
 +  * **Ranged**: Weapons designed for distance combat
 +    * [[rpd:wooden_bow_item|Wooden Bow]], [[rpd:crossbow_item|Crossbow]], [[rpd:shuriken_item|Shuriken]]
 +  * **Special**: Unique weapons with special properties
 +    * [[rpd:gauntlets_item|Gauntlets]], [[rpd:greatshield_item|Greatshield]]
 +
 +==== Weapon Enchantments ====
 +Weapons can be enchanted with special properties that provide additional effects:
 +  * **[[rpd:fire_enchantment|Fire]]**: Chance to burn the enemy
 +  * **[[rpd:poison_enchantment|Poison]]**: Chance to poison the enemy
 +  * **[[rpd:shocking_enchantment|Shocking]]**: Chance to damage adjacent enemies
 +  * **[[rpd:instability_enchantment|Instability]]**: Random effect on each attack
 +  * **[[rpd:luck_enchantment|Lucky]]**: Attacks deal maximum damage more often
 +  * **[[rpd:sacrifice_enchantment|Sacrifice]]**: Deal damage to yourself to damage enemy more
 +  * **[[rpd:blocking_enchantment|Blocking]]**: Chance to reduce damage when attacking
 +  * **[[rpd:chilling_enchantment|Chilling]]**: Chance to slow the enemy
 +  * **[[rpd:horror_enchantment|Horror]]**: Chance to terrorize the enemy
 +  * **[[rpd:light_enchantment|Light]]**: Increases accuracy
 +  * **[[rpd:luck_enchantment|Lucky]]**: Increases critical hit chance
 +  * **[[rpd:paralysis_enchantment|Paralysis]]**: Chance to paralyze the enemy
 +
 +==== Weapon Upgrading ====
 +  * **Scroll of Upgrade**: Primary method to improve weapons
 +  * **Enhanced Damage**: Each upgrade level adds +1 to damage range
 +  * **Durability**: Upgraded weapons may have increased durability
 +  * **Enchantment Level**: Upgrades may enhance enchantment effects
 +  * **Limitations**: Maximum upgrade levels exist
 +  * **Curses**: Cursed weapons become more dangerous when upgraded
 +
 +==== Ranged Weapons ====
 +  * **Bows**: Require arrows as ammunition
 +    * [[rpd:wooden_bow_item|Wooden Bow]], [[rpd:elven_bow_item|Elven Bow]], [[rpd:composite_bow_item|Composite Bow]]
 +  * **Crossbows**: More powerful but slower than bows
 +    * [[rpd:crossbow_item|Crossbow]], [[rpd:composite_crossbow_item|Composite Crossbow]]
 +  * **Throwing Weapons**: Single-use ranged weapons
 +    * [[rpd:shuriken_item|Shuriken]], [[rpd:javelin_item|Javelin]], [[rpd:boomerang_item|Boomerang]]
 +
 +==== Weapon Statistics ====
 +  * **Attack Speed**: How quickly the weapon attacks
 +  * **Damage Range**: Minimum to maximum damage potential
 +  * **Strength Scale**: How the weapon scales with hero strength
 +  * **Durability**: How long the weapon will last with use
 +  * **Accuracy**: How likely the weapon is to hit its target
 +
 +==== Weapon Comparisons ====
 +  * **Fast vs. Slow**: Fast weapons hit more often but may deal less damage per hit
 +  * **High vs. Low Damage**: Higher damage means more effective killing but potentially slower
 +  * **Reach vs. Non-Reach**: Reach weapons can attack enemies from a distance
 +  * **Strength Requirements**: Higher tier weapons often require more strength to use effectively
 +  * **Special Effects**: Enchantments and special properties can make lower-tier weapons viable
 +
 +==== Weapon Strategy ====
 +  * **Early Game**: Use available weapons effectively while looking for upgrades
 +  * **Mid Game**: Focus on improving your current weapon or finding better options
 +  * **Late Game**: Weapon choice becomes more about specialization and character build
 +  * **Enchantments**: Consider enchantments that complement your build or playstyle
 +  * **Class Synergy**: Choose weapons that work well with your character's class abilities
 +
 +==== Technical Details ====
 +  * Base Weapon class: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/Weapon.java|Weapon.java]]
 +  * Weapon implementations: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/Weapon.java#L50-L200|Weapon Classes]]
 +  * Weapon enchantments: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/enchantments/Enchantment.java|Enchantment System]]
 +  * Melee weapons: [[https://github.com/NYRDS/remixed-dungeon/tree/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/melee|Melee Weapons]]
 +  * Ranged weapons: [[https://github.com/NYRDS/remixed-dungeon/tree/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles|Ranged Weapons]]
 +
 +==== See Also ====
 +  * [[rpd:equipment_mechanic|Equipment]] - All equipment types
 +  * [[rpd:armor|Armor]] - Protective equipment
 +  * [[rpd:enchantments|Weapon Enchantments]] - Special weapon properties
 +  * [[rpd:ranged_weapons|Ranged Weapons]] - Distance combat equipment
 +  * [[rpd:combat|Combat]] - How weapons work in combat
 +  * [[rpd:items|Items]] - General item information
 +
 +{{tag> rpd items weapons melee ranged }}
rpd/weapons.txt · Last modified: by 127.0.0.1