rpd:zap_effects
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| rpd:zap_effects [2025/12/30 13:08] – Add zap_effects.txt page with information about visual zap effects in game mike | rpd:zap_effects [2025/12/30 13:12] (current) – external edit 127.0.0.1 | ||
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| + | ====== Zap Effects ====== | ||
| + | Zap Effects are visual effects used in Remixed Dungeon to indicate ranged attacks, spells, and other interactions between characters and targets. | ||
| + | |||
| + | ==== Description ==== | ||
| + | Zap Effects are animated lines or beams that travel from a source position to a target position, providing visual feedback for various game mechanics including: | ||
| + | * Ranged weapon attacks (bows, throwing weapons) | ||
| + | * Spell effects (like Kunai Throw) | ||
| + | * Wand activations | ||
| + | * Other ranged interactions | ||
| + | |||
| + | ==== Implementation ==== | ||
| + | * **API Function:** RPD.zapEffect(ownPos, | ||
| + | * **Parameters: | ||
| + | * **ownPos**: Source position where the effect originates | ||
| + | * **tgt: | ||
| + | * **" | ||
| + | |||
| + | ==== Known Zap Effects ==== | ||
| + | * **" | ||
| + | * Other zap effect types may be used by different weapons, wands, and spells | ||
| + | |||
| + | ==== Technical Details ==== | ||
| + | * Implementation: | ||
| + | * Zap effect system: [[https:// | ||
| + | * Used in Lua scripts via RPD.zapEffect() function | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd mechanics effects visuals }} | ||
rpd/zap_effects.txt · Last modified: by 127.0.0.1
