====== Bosses ====== Bosses are powerful enemies that guard important areas and items in Remixed Dungeon. ==== Description ==== Bosses are special, powerful enemies that present major challenges to the hero. They guard key areas of the dungeon and often drop important items needed for progression. ==== Boss List ==== * [[en:rpd:tengu_mob|Tengu]] - Found in the Prison level * [[en:rpd:dm300_mob|DM-300]] - Found in the Caves level * [[en:rpd:king_mob|King]] - Found in the City level * [[en:rpd:yog_mob|Yog-Dzewa]] - Found in the Halls level ==== Common Mechanics ==== * **High Difficulty**: Bosses are significantly stronger than regular enemies * **Special Abilities**: Each boss has unique abilities that require special tactics * **Key Items**: Bosses often drop important items for dungeon progression * **Level Guardians**: Each major level culminates with a boss fight * **Badge Rewards**: Defeating bosses grants special badges ==== Boss Characteristics ==== * **Higher HP**: Much more health than regular enemies * **Stronger Attacks**: Deal more damage than regular enemies * **Special Mechanics**: Include unique behaviors or combat mechanics * **Environmental Interactions**: Often use the environment in battle * **Phased Combat**: Many bosses change tactics as they take damage ==== Code References ==== * Boss Class: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mobs/common/Boss.java|Boss.java]] - Base boss implementation * Mob System: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/Mob.java|Mob.java]] - How enemies work * Badge System: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/Badges.java|Badges.java]] - Boss defeat badges * String Resources: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml|strings_all.xml]] - All boss-related text ==== Strategy Considerations ==== * **Preparation**: Ensure sufficient supplies before engaging * **Equipment**: Optimize equipment for the specific boss * **Tactics**: Each boss requires different strategies * **Survival**: Focus on survival rather than pure damage ==== See Also ==== * [[en:rpd:mobs|Mobs]] * [[en:rpd:combat_mechanics|Combat]] * [[en:rpd:levels|Levels]] {{tag> rpd mobs bosses enemies }}