====== Champions Mechanic ====== **Champions** are special enhanced versions of regular mobs that appear in the later levels of Remixed Dungeon with improved stats and abilities. ==== Description ==== Champions are elite variants of regular enemies that have enhanced stats and unique properties. They are more difficult to defeat than regular enemies but provide greater challenge and rewards. ==== Types of Champions ==== There are several types of champions distinguished by their properties: * **Fire Champion**: Immune to [[en:rpd:fire|fire]] and [[en:rpd:burning_buff|burning]], resists damage from fire-based sources * **Frost Champion**: Immune to cold effects and freezing, resists cold-based damage * **Shock Champion**: Immune to electricity and paralysis, resists shock-based damage * **Blast Champion**: Immune to knockback effects and stunning, resistant to explosion damage * **Displace Champion**: Has a chance to blink away when attacked * **Ward Champion**: Gains temporary armor when attacked * **Soul Champion**: Heals when it takes damage * **Bewitch Champion**: Can charm enemies and turn them to its side * **Snake Champion**: Has higher evasion and accuracy ==== Properties ==== * **Enhanced Stats**: Generally have higher HP, damage, accuracy, and evasion than regular variants * **Immunities**: Each type has specific immunities based on their nature * **Resistances**: Enhanced resistance to effects matching their type * **Increased Difficulty**: Appear only in deeper levels of the dungeon * **Visual Markers**: Often have distinctive visual indicators to identify them as champions ==== Mechanics ==== * Champions appear more frequently as the player progresses deeper into the dungeon * Each champion type has specific resistances and immunities that make them harder to defeat with certain tactics * Champions may have special abilities that activate under certain conditions * They provide more experience and better loot than regular mobs of the same type ==== Tactics ==== * **Fire Champions**: Use non-fire damage sources, avoid fire traps or spells * **Frost Champions**: Use frost-based attacks sparingly, focus on other damage types * **Shock Champions**: Avoid electrical attacks as they may be resisted * **Displace Champions**: Expect them to move unpredictably when attacked * **General**: Use status effects they're not immune to, exploit non-typed damage sources ==== Content Verification ==== * Information source: Java classes [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/ChampionEnemy.java|ChampionEnemy.java]] - Champion base class * Resistant mechanics: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/Char.java#L178-200|Char.java]] - Resistance and immunity handling * String resources: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L600-L620|Champion-related strings]] ==== See Also ==== * [[en:rpd:mobs|Mob]] - Regular enemies * [[en:rpd:resistances|Resistances]] - General resistance mechanics * [[en:rpd:immunities|Immunities]] - General immunity mechanics * [[en:rpd:fire|Fire]] - Fire-based attacks (use against Fire Champions) * [[en:rpd:mobs|Enemies]] - General enemy types {{tag> rpd mechanics mobs elite}}