====== Classes ====== Classes represent the different playable character archetypes in Remixed Dungeon, each with unique starting equipment, abilities, and specializations. ==== Main Classes ==== * [[en:rpd:warrior_class|Warrior]] - The strong warrior with high health and melee focus * [[en:rpd:mage_class|Mage]] - The spell-casting master dealing magical damage * [[en:rpd:rogue_class|Rogue]] - The stealthy assassin with poisons and traps * [[en:rpd:huntress_class|Huntress]] - The ranged attacker with throwing weapons * [[en:rpd:elf_class|Elf]] - The versatile archer with magic capabilities * [[en:rpd:necromancer_class|Necromancer]] - The dark magic wielder who commands the undead * [[en:rpd:gnoll_class|Gnoll]] - The witchcraft-focused class with high strength and low health, forbidden actions, and friendly mobs * [[en:rpd:priest_class|Priest]] - The healing and sanctity focused class * [[en:rpd:doctor_class|Doctor]] - The plague and disease-focused class with accuracy penalty when not using Bone Saw ==== Characteristics ==== * Each class has unique starting equipment * Classes determine the available specializations (subclasses) * Classes have distinct playstyles and strategies * Each class can be upgraded to Mastery through Tome of Mastery ==== Starting Equipment ==== * **Warrior**: Short sword, armor, health potion, [[en:rpd:potion_of_strength_item|Potion of Strength]] (known), Body Armor spell (in quickslot) * **Mage**: Wand of Magic Missile, armor, health potion, [[en:rpd:scroll_of_identify_item|Scroll of Identify]] (known), Wind Gust spell (in quickslot), Wand of Magic Missile (in quickslot) * **Rogue**: Ring of Shadows +1, leather armor, health potion, [[en:rpd:scroll_of_magic_mapping_item|Scroll of Magic Mapping]] (known), Cloak spell (in quickslot) * **Huntress**: Boomerang, studded armor, health potion, 15 HP, Shoot In Eye spell (in quickslot), Boomerang (in quickslot) * **Elf**: Elven bow +1 with arrows (20 CommonArrows), Elven dagger, elf armor, health potion, 9 STR, 15 HP, Magic Arrow spell (in quickslot), Common Arrow (in quickslot), immunity to Roots * **Necromancer**: Necromancer robe, health potion, Skeleton Key for level 7, Summon Deathling spell (in quickslot), [[en:rpd:potion_of_healing_item|Potion of Healing]] (known) * **Gnoll**: Gnoll Tamahawk, NoItem armor (starts with no armor), 8 Darts, Roar spell (in quickslot), high STR (15) low HP (5), 3 forbidden actions (Scroll_ACRead, TomeOfMastery_ACRead, Stylus_ACInscribe), friendly to Gnoll, Shaman, Brute, Shielded, ShamanElder mobs * **Priest**: Robe, health potion, [[en:rpd:scroll_of_remove_curse_item|Scroll of Remove Curse]] (known) * **Doctor**: Robe, health potion, [[en:rpd:potion_of_healing_item|Potion of Healing]], [[en:rpd:potion_of_toxic_gas_item|Potion of Toxic Gas]], [[en:rpd:potion_of_paralytic_gas_item|Potion of Paralytic Gas]] (known) ==== Class Mechanics ==== * Each class has a unique class armor that becomes available upon gaining enough strength to upgrade their starting weapon to level 3 * Class armors provide enhanced abilities specific to each class * Classes have different strengths and weaknesses in various dungeon areas ==== Related ==== * [[en:rpd:subclasses|Subclasses]] - Specializations available for each class * [[en:rpd:hero|Hero]] - General information about the player character * [[en:rpd:tome_of_mastery_item|Tome of Mastery]] - Item used to change subclasses * [[en:rpd:talents|Talents]] - Character development system {{tag> rpd classes characters}}