====== Crystal (Mob) ====== {{ rpd:images:crystal_sprite.png|Crystal Sprite }} The **Crystal** is a special magical enemy found in Remixed Pixel Dungeon, often associated with the [[en:rpd:shadow_lord_mob|Shadow Lord]]. These are magical constructs that serve powerful entities in the dungeon and possess magical abilities. ==== Description ==== Crystals are magical constructs that serve the [[en:rpd:shadow_lord_mob|Shadow Lord]] and other powerful entities in the dungeon. They appear on pedestals and attack with wands. They have 3 different types and can be quite dangerous in combat. Based on string resources: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L1423|"Big shining crystal floating in the air. Probably it is filled with powerful magic."]] [[mr:crystal_mob|Crystal - Code References]] ==== Stats ==== * **HP:** Depth * 4 + 1 (adjusts based on dungeon depth) * **Defense:** Depth * 2 + 1 (adjusts based on dungeon depth) * **Attack Skill:** 1000 (for types 0 & 1); variable (for type 2 - Shadow Lord crystals, uses default mob attack skill) * **Damage:** Random value between HP/2 and HT/2 * **Speed:** Immovable (cannot be displaced) * **EXP:** Depth + 1 * **Max Level:** Depth + 2 * **DR (Damage Resistance):** EXP/3 ==== Special Properties ==== * **Immunities:** Immune to Toxic Gas, Paralysis, Stun, Confusion Gas, and Scroll of Psionic Blast * **Immobile:** Cannot move (movable = false) * **No Corpse:** Does not leave a carcass upon death (carcassChance = 0) * **Wand Attack:** Uses wands to attack enemies at range * **3 Types:** Different types with different behaviors (0, 1, and 2) * **Special Equipment:** Automatically equipped with random wands based on dungeon depth (Shadow Lord crystals have 25% chance of getting Wand of Shadowbolt instead) ==== Behavior ==== * **Type 2 Special:** Shadow Lord crystals (kind = 2) have 25% chance to be equipped with [[en:rpd:wand_of_shadowbolt|Wand of Shadowbolt]] upgraded to half dungeon depth (instead of normal wands) * **Dungeon Interaction:** When a crystal on a pedestal dies, it transforms the area to embers and foliage, clearing Darkness in a 5x5 area * **Steal Action:** If targeted with a "steal" action, it will create a Chaos Mark at its position and die * **Non-Pettable:** Cannot be turned into a pet * **Wand Attack:** Uses equipped wand when attacking (wand is upgraded to appropriate level based on dungeon depth) * **Attack Range:** Can attack any target in line of sight using Ballistica.cast * **Attack Mechanism:** Crystals always perform a zap attack instead of normal melee attack ==== Types ==== There are 3 different types of crystals: * **Type 0 & 1:** Standard crystals that spawn randomly in levels with attack skill of 1000 * **Type 2:** Special Shadow Lord crystals that appear during the [[en:rpd:shadow_lord_mob|Shadow Lord]] encounter with enhanced mechanics ==== Strategy ==== * **Magical Resistance:** Magical resistance or armor can be helpful against wand-based attacks * **Immobilized Target:** Since crystals don't move, you can position yourself to avoid their attacks * **Range Attack:** Crystals can attack from a distance using their wands, with attack skill of 1000 for types 0 & 1 * **Pedestal Death Effect:** If a crystal dies while on a pedestal, it transforms the area to embers and foliage, clearing Darkness in a 5x5 area * **Shadow Lord Crystals:** Be aware that Shadow Lord crystals have a 25% chance to use [[en:rpd:wand_of_shadowbolt|Wand of Shadowbolt]] ==== Technical Details ==== * **Java Class:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mobs/common/Crystal.java|Crystal.java]] * **Inheritance:** Extends [[en:rpd:multi_kind_mob|MultiKindMob]] and implements IDepthAdjustable and IZapper interfaces * **Implementation:** Automatically equipped with random wands based on depth, with special handling for Shadow Lord crystals * **Entity Kind:** [[mr:crystal_mob|Crystal - Code References]] * **String Resource:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L1423|Crystal_Desc]] ==== Drops ==== * **Standard Crystal:** Wand of appropriate level based on dungeon depth (upgraded to Dungeon.depth/3) * **Shadow Lord Crystal:** May have [[en:rpd:wand_of_shadowbolt|Wand of Shadowbolt]] with 25% chance (upgraded to half dungeon depth) * **Chaos Mark:** When targeted with "steal" action ==== Trivia ==== * Crystals were once able to drop "Wand of Magic Missiles" but this was changed in a previous update * Crystals created by the Shadow Lord use upgraded wands (upgrade level is half the dungeon depth) * Crystals cannot be moved with telekinesis * The crystal that appears during the Shadow Lord fight has special mechanics and a higher attack skill (1000) ==== See Also ==== * [[en:rpd:enemies|Enemies]] * [[en:rpd:shadow_lord_mob|Shadow Lord]] * [[en:rpd:wands|Wands]] * [[en:rpd:multi_kind_mob|MultiKindMob]] * [[mr:crystal_mob|Crystal - Code References]] * [[en:rpd:pedestal_level_object|Pedestal]] {{tag> rpd mobs}}